anvaraziz Posted August 23, 2004 Share Posted August 23, 2004 hey all im very bad in modeling... can any one show me some way to make a boat hull... Link to comment Share on other sites More sharing options...
STRAT Posted August 23, 2004 Share Posted August 23, 2004 hey all im very bad in modeling... can any one show me some way to make a boat hull... depends on what type of boat hull. i'd use splines. Link to comment Share on other sites More sharing options...
anvaraziz Posted August 23, 2004 Author Share Posted August 23, 2004 i need to doo some thing like this..... Link to comment Share on other sites More sharing options...
Harjeet Singh Posted August 23, 2004 Share Posted August 23, 2004 do you do nurbs Link to comment Share on other sites More sharing options...
kicks Posted August 23, 2004 Share Posted August 23, 2004 can any one show me some way to make a boat hull... Link to comment Share on other sites More sharing options...
ist00 Posted August 23, 2004 Share Posted August 23, 2004 splines is the quick and easy way to do this. If this is a new build or a boat/yacht builder they will have frame drawings. ie the cross sections which make up the boats profile along which wood or glassfribe is moulded... ideally these may even be in autocad which is a straight import and join together. this is one subject matter perfectly suited to boat modelling... Link to comment Share on other sites More sharing options...
anvaraziz Posted August 24, 2004 Author Share Posted August 24, 2004 thanks for advices gus,,, im trying with splines.but im geting some irregular shapes when i give crossection modifier... can any one show me a screen shot of spline curves to get a good crossection,,, plssssssss Link to comment Share on other sites More sharing options...
anvaraziz Posted August 24, 2004 Author Share Posted August 24, 2004 do you do nurbs no i dont work with nurbs ... if know a better nurbs method to do it can u make a tutorial..? plsss, it ll be helpfull .......... Link to comment Share on other sites More sharing options...
ist00 Posted August 24, 2004 Share Posted August 24, 2004 NB the most important point to remember is that all shapes that are joined with splines must be either 3 or 4 sided (vertices), if these are more then the cross-section modifier will not work. The splines curved qualities and the cross-sections itterations will define how detailled it appears. try and keep it to a minimum to start with then build in the detail i.e. add more points (edit spline>>refine) The best and most handy thing is that you can keep the spline cage and reuse it for different boat hulls with little tweaks here and there, characters or anything else of that ilk. This method is also great for modelling sanitaryware. There is a discreet tutorial on the rhino's head as a starter from r4 onwards (I think), this probably requires more thought thtan creating a boat hull. Link to comment Share on other sites More sharing options...
noi-pi Posted August 25, 2004 Share Posted August 25, 2004 Hope I'm not late. Spline will do the trick. But you can get away with editable polys. 1.In Front view create a Spindle primitive rad=1.0 ht=8 capht=2.5 blend=.18 sides=20 capseg=5 htseg=4 2. Conv to editable poly, adjust vertices to resemble front profile. We just need the quarter of the spindle. 3. Delete half polys in the Front and Top viewport. In the back view drag a Plane primitive occupying the rest of the Spindle Seg=3X4. 4. Conv. to Editable poly, adjust vertices to resemble back profile. Select exterior edges (excl. top edges) and shift drag 5X in the Left viewport. 5.Attach. Target weld the edges. 6.Some of the tools I used to tweak this were Chamfer and Cut tools. 7. Apply Shell Modifier followed by Meshsmooth Modifier. The perpective shows the finished model. I could E-mail the Max file. Hope this helps. Link to comment Share on other sites More sharing options...
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