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boat hull


anvaraziz
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splines is the quick and easy way to do this.

If this is a new build or a boat/yacht builder they will have frame drawings. ie the cross sections which make up the boats profile along which wood or glassfribe is moulded... ideally these may even be in autocad which is a straight import and join together.

 

this is one subject matter perfectly suited to boat modelling...

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NB the most important point to remember is that all shapes that are joined with splines must be either 3 or 4 sided (vertices), if these are more then the cross-section modifier will not work.

The splines curved qualities and the cross-sections itterations will define how detailled it appears. try and keep it to a minimum to start with then build in the detail i.e. add more points (edit spline>>refine)

 

The best and most handy thing is that you can keep the spline cage and reuse it for different boat hulls with little tweaks here and there, characters or anything else of that ilk. This method is also great for modelling sanitaryware.

 

There is a discreet tutorial on the rhino's head as a starter from r4 onwards (I think), this probably requires more thought thtan creating a boat hull.

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Hope I'm not late. Spline will do the trick. But you can get away with editable polys.

 

1.In Front view create a Spindle primitive

rad=1.0

ht=8

capht=2.5

blend=.18

sides=20

capseg=5

htseg=4

2. Conv to editable poly, adjust vertices to resemble front profile. We just need the quarter of the spindle.

3. Delete half polys in the Front and Top viewport.

In the back view drag a Plane primitive occupying the rest of the Spindle

Seg=3X4.

4. Conv. to Editable poly, adjust vertices to resemble back profile.

Select exterior edges (excl. top edges) and shift drag 5X in the Left viewport.

5.Attach. Target weld the edges.

6.Some of the tools I used to tweak this were Chamfer and Cut tools.

7. Apply Shell Modifier followed by Meshsmooth Modifier.

 

The perpective shows the finished model.

I could E-mail the Max file.

 

Hope this helps.

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