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3ds max + animating light multiplier * 100


demachina
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I need to animate the multiplier for about 100 lights, each with output from 0.0 to 1.0 over the duration of the animation.

 

I managed to do a simple test with 9 lights, dragging the time for each over a period of 100 frames. Was time consuming just for the 9 lights.

 

Need to find more efficient way to access the multiplier parameter for each light. Using the Dope editor now and adjusting time for each.

 

Thanks,

dm

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