jophus14 Posted September 14, 2011 Share Posted September 14, 2011 I have a CAD drawing and I need it to be converted into a solid shape while continuing to keep the triangulation. Converting it to an "Edible Poly, Mesh or Patch" makes the line work disappear. Adding an "Extrude" doesn't cap the holes and the "Cap Holes" modifier doesn't do anything. Any suggestions would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
datacrasher Posted September 14, 2011 Share Posted September 14, 2011 go into edit poly go into the borders select the hole under edit borders choose the cap Tony Link to comment Share on other sites More sharing options...
jophus14 Posted September 14, 2011 Author Share Posted September 14, 2011 I'm trying to get all of the small triangulated pieces to become a solid. The middle of the geometry will remain hollow. Thanks for the suggestion though. Link to comment Share on other sites More sharing options...
datacrasher Posted September 14, 2011 Share Posted September 14, 2011 upload the file and i'll try if i am sucessful i will repost it for you Tony Link to comment Share on other sites More sharing options...
Camby1298 Posted September 14, 2011 Share Posted September 14, 2011 I would deconstruct the shape, and re draw each one of the triangles as its own spline, extrude each one and atatched to editable poly or mesh. Link to comment Share on other sites More sharing options...
jophus14 Posted September 14, 2011 Author Share Posted September 14, 2011 Damn it. That's what I started to do, but I was hoping there was an easier solution. Maybe even a script available. Thanks all. Link to comment Share on other sites More sharing options...
cafric1 Posted September 14, 2011 Share Posted September 14, 2011 Would a shape merge on a plane work? Project it on that and then weld up if necessary? Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted September 15, 2011 Share Posted September 15, 2011 Presuming AutoCAD. Explode everything down to just lines. We'll want this later. Use the Boundary command. I had bad luck this time with islands so had to click once in each and every triangle. Doesn't take long. Set it to make polylines. Use Quick Select to select all the plines Region. I think region clears the selection so you use Previous to grab all the plines. Go to shaded mode ("SHADE") to check if there's any tris you missed. Draw some plines and turn them to regions. Quick Select all the lines. Delete them. Save. Open in Max. Select all. Use Soulburn script to attach all your little faces (or use the "attach list" thing (is that only polys not meshes? if so, convert a tri)) Vertex mode. Select all. Weld. Done. Link to comment Share on other sites More sharing options...
jophus14 Posted September 15, 2011 Author Share Posted September 15, 2011 Thank you Peter for the suggestion. I ended up just drawing splines for every triangle (707 triangles in all). It was a pain but I like how the geometry turned out. Thanks again to all of you for your help. It's much appreciated. Link to comment Share on other sites More sharing options...
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