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backlit or halo lit signage in MR


Matt McDonald
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Does anyone have any tips for rendering back lit or halo lit signage? I've tried applying a self illuminated material to the back faces of the sign. This works but I really have to crank up my FG Point density, ray count and interpolation to get something which is bright, tightly constrained to the letters and not smoky.

 

Suggestions?

 

Thanks everyone

Matt

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thanks guys. I ended up having some pretty good success by raising my initial FG denisty and switching my interpolation method to Radius. The high initial FG point density was necessary to keep the light from blobbing out all over the rendering and the radius interpolation was necessary to keep MR from over interpolating from the sign to the wall behind (which made the front of the sign appear to be illuminated as well.

 

Thank you for all the suggestions.

Matt

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