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Lighting Analysis Tool


pailhead
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For example, a lighting engineer might need to know if light fixtures in a scene provide an even level of illumination on the walls of a building. The engineer uses the Lighting Analysis dialog after placing the lights in the ceiling and processing radiosity. The engineer inspects the light levels and material reflectance in the scene and then adjusts the brightness of lights, changes units, or reduces material reflectance.

 

 

 

To use the Lighting Analysis tools, a radiosity solution must be calculated and displayed in the scene. For better feedback, use it in conjunction with the Pseudo Color Exposure Control. This tool maps luminances or illuminances to pseudo colors that show the brightness of the values 3ds Max converts.

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No help here? I would really like to run a test and compare the results to agi32 and visual. I dont get the whole mental ray thing where you just burn some info into a static image, this is something that needs to work with radiosity. So far, the only query i can make is by using the lighting paint thing, and it's sample tool.

 

@datacrasher

 

I'm not sure why you pasted a section of the help file... it wasn't helpful at all.

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