stylez Posted August 24, 2004 Share Posted August 24, 2004 Hi everyone. I'm trying to render an exterior scene using Vray advanced, but when I render the image I get these unproper edges/shadows and cuts in the image. I have attatched an image of what it looks like, and what it's supposed to look like (the second image was rendered without vray). If anyone knows why this is happening, and/or how to fix it, please help me out thank you all for ur time Link to comment Share on other sites More sharing options...
kicks Posted August 25, 2004 Share Posted August 25, 2004 Link to comment Share on other sites More sharing options...
siliconbauhaus Posted August 25, 2004 Share Posted August 25, 2004 looks like you need to turn off the default lighting too Link to comment Share on other sites More sharing options...
LukaDM Posted August 25, 2004 Share Posted August 25, 2004 That definitely looks like the default lighting is still on. Deactivate in the render window and try again. If you still have problems post you scene and I'll take a look at it for you. Link to comment Share on other sites More sharing options...
stylez Posted August 29, 2004 Author Share Posted August 29, 2004 i turned off default lighting, and added UVW map to all the objects that are having this problem. but i still seem to be getting those weird splotches. i added an image of the settings im using, maybe that's the problem. can anyone help please and thank you Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 29, 2004 Share Posted August 29, 2004 i don't think the splotches have anythign to do with your irradiance settings. at least i have never seen splotches like this caused by vray. Link to comment Share on other sites More sharing options...
Chad Warner Posted August 29, 2004 Share Posted August 29, 2004 I've had that problem sometimes when trying to render an elevation view, or a camera with orthoganal checked. Not quite sure how to solve it. I just ended up photoshopping a lot. Have you tried a search at the vray forums? -Chad Link to comment Share on other sites More sharing options...
stylez Posted August 30, 2004 Author Share Posted August 30, 2004 CHG, if you haven't seem this problem caused by Vray, then waht software did you see this happen with?? and does anyone think that maybe this is cause by the maps being one sided, and the light coming from behind cause those weird shadows??, maybe if i made them 2 sided maps it may work? i will try it tomorrow and render it, hopefully that's it, or maybe someone has a better idea? Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 30, 2004 Share Posted August 30, 2004 CHG, if you haven't seem this problem caused by Vray, then waht software did you see this happen with?? not sure i have ever seen those before, they do look like uvw or coplanar face errors as previosly mentioned. i just meant that i have never seen vray produce that type of splotch. typically vray splotches are from poor irradiance settings, which tend to look like they had a splotchy cloud filter applied to them or from material overbright errors, which tend to look like warhol attacked your image by paiting red yellow blue and green circles everywhere. Link to comment Share on other sites More sharing options...
stylez Posted August 30, 2004 Author Share Posted August 30, 2004 well my huntch was correct, once i applied 2-sided maps, the problem seemed to disapear... except on the window lites, they still seem to be doin the weird light/dark shadow splotch thingy thanks for all you help everyone, i really appreciate it. i think i will try and figure this last part out myself or just photoshop it out. thanks again. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted August 31, 2004 Share Posted August 31, 2004 Just as a matter note, I would recommend to most people to always try to model in the package you are rendering in. I know a lot has been done to try to better the pipeline between Autocad and MAX, and I am sure that a lot of it has improved. But I have always found that the pipeline between FormZ and MAX has traditionally been problematic. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 31, 2004 Share Posted August 31, 2004 Just as a matter note, I would recommend to most people to always try to model in the package you are rendering in. I know a lot has been done to try to better the pipeline between Autocad and MAX, and I am sure that a lot of it has improved. But I have always found that the pipeline between FormZ and MAX has traditionally been problematic. christopher, are you on the Max subscription plan? Link to comment Share on other sites More sharing options...
Christopher Nichols Posted August 31, 2004 Share Posted August 31, 2004 christopher, are you on the Max subscription plan? I was a long time ago when I worked at Gensler. I still play in MAX when I have a chance, but I don't have a chance to use it at work. Link to comment Share on other sites More sharing options...
Vince_1972 Posted September 2, 2004 Share Posted September 2, 2004 Seem problem with me but i know why: i'm work with adt and max (VRay) The problem is with mirroring objects in ADT Vince Link to comment Share on other sites More sharing options...
Island J Posted September 4, 2004 Share Posted September 4, 2004 Perhaps if you apply the cap holes modifier to the lites or if you are using AutoCAD, export the lite separetly using the Command: 3dsout. Import the lites.3ds and hide the old lites group/layer in Max. I had a similar problem and i found that those two solutions worked Link to comment Share on other sites More sharing options...
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