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Kals
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Hey Guys

 

Been a long time since I been able to get into this forum to enlighten myself. I have been looking through the kind of avenue which would really make a professional Viz.

 

I read through the article "Land up on your dream Job" in the 3D World Magazine and saw it mentioned the importance of Lighting and Illumination SKills needed for Viz artist.

 

Im basically an architecture major trying to jump into Environment design in games and Digital Set designs. I thought focusing on Lighting skills would really make a difference.

 

Knowing the technicalities of Raytracing, Radiosity and behaviour of light patterns would attract more job offers for me and take me close to it. Can anyone comment about my view on this or can add up more factors in the lighting skills. Please respond.

 

Thanks

Kals

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Take theatrical lighting and set design courses available to you and look into the interior design program for a course or two on lighting design. Programs from the ID side are more focused on the aesthetics while the architecture programs, for the most part, focus more on the technical side.

Radiosity, raytracing...doesn't matter. Get the fundamentals down first. Whatever software package you get into now will be obsolete by the time you enter the job field.

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