NeWAcEiN Posted September 27, 2011 Share Posted September 27, 2011 (edited) When in interior scene if one uses camera with camera corrections applied the viewport will get distorted (when switched to perspective))so it is difficult to set another camera afterwards!!!!!!!!!! pls try and post possible results for resetting the viewport many thanks!!! Edited September 27, 2011 by NeWAcEiN Link to comment Share on other sites More sharing options...
datacrasher Posted September 27, 2011 Share Posted September 27, 2011 Are you create a camera in the viewport are you pressing the control and C key to create the camera in the viewport? or are you creating the camera from the camera panel? more information needed and an image of the distortion Tony Link to comment Share on other sites More sharing options...
NeWAcEiN Posted September 27, 2011 Author Share Posted September 27, 2011 i used ctrl + c to create camera it looks like squeezed squashed stretched after applying cam correct to camera and switching back to perspective Link to comment Share on other sites More sharing options...
datacrasher Posted September 27, 2011 Share Posted September 27, 2011 can you attach an image? because once you create a camera with one of the two methods you should alway get a clear camera once you create it. why are you switching back and forth? If you use one of the other viewport for the perspective by using the viewport labels and change let the left then click on the viewport lable and then go to views from there the left will change the left to the perspective view Tony Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 27, 2011 Share Posted September 27, 2011 just press the home button on the viewcube, that will rid you of any distortion after changing to perspective from a camera view Link to comment Share on other sites More sharing options...
NeWAcEiN Posted September 28, 2011 Author Share Posted September 28, 2011 hi dave i did that already but no luck with the view cube its a software error u do same in 2011 u wont get this error i m dlding SP2 now and i hope ill get rid of it !!!!!!!! Link to comment Share on other sites More sharing options...
datacrasher Posted September 28, 2011 Share Posted September 28, 2011 Autodesk brought that 2012 out to fast without doing the proper test on it if you go to the autodesk community sometime they would put a stick thread on there to help you out on different bugs it maybe a new bug so you can ask them for help. If you don't get it sorted here Link to comment Share on other sites More sharing options...
Scott Dombrowski Posted September 28, 2011 Share Posted September 28, 2011 I have this happen as well. Max 2010, 2011, 2012... probably 2009 as well. I don't really remember that far back. When I switch to perspective view from a camera view that had a camera correction modifier applied, the perspective view retains the distortions from the camera correction modifier. I usually "clear" it by switching to an orthagonal view (front, top, left, etc.), then back to perspective. I haven't tried the home button on the viewcube, but then again, I've never included the viewcube into my workflow. Link to comment Share on other sites More sharing options...
NeWAcEiN Posted September 28, 2011 Author Share Posted September 28, 2011 i have never faced this bug in 2008/09/10/11 its in 2012 but guess what i got rid of it after i installed SP2 cheers!!!! just pressed home and wallah every thing is normal again !!!!!!!!!!! Link to comment Share on other sites More sharing options...
theqball Posted September 29, 2011 Share Posted September 29, 2011 (edited) Can you record a screen capture of the issue please? You can use Jing and post the link here for us to evaluate. Thanks! Edited September 29, 2011 by theqball Link to comment Share on other sites More sharing options...
pikszel Posted October 26, 2011 Share Posted October 26, 2011 Max9 presents this bug too but with switching to ortogonal and back solve the problem . Thanks! Link to comment Share on other sites More sharing options...
theqball Posted October 27, 2011 Share Posted October 27, 2011 http://screencast.com/t/5vINuXion This issue has been around since v1, largely because it's a tricky design issue. You can go to ortho and back to perspective, as someone suggested, and it removes the correction, but there is already an expected pop in fov when toggling between these options. If we choose to go from camera corrected to perspective wo/ out the correction there would be a pop and some might thing this is also a defect since it only occasionally would occur, would this be an acceptable behavior vs the current one? Link to comment Share on other sites More sharing options...
Scott Dombrowski Posted October 27, 2011 Share Posted October 27, 2011 http://screencast.com/t/5vINuXion This issue has been around since v1, largely because it's a tricky design issue. You can go to ortho and back to perspective, as someone suggested, and it removes the correction, but there is already an expected pop in fov when toggling between these options. If we choose to go from camera corrected to perspective wo/ out the correction there would be a pop and some might thing this is also a defect since it only occasionally would occur, would this be an acceptable behavior vs the current one? My workflow is somewhat analogous to composing an architectural photo in real life. I set up the camera, apply the camera correction modifier to it, and tweak the composition. Often I'll see something through the Camera view that needs a tweak so I'll want to switch to Perspective and then "walk" up to the thing I need to adjust, make my adjustment, then pop back to the Camera view to see how it looks. Having the camera correction applied to the Perspective view requires switching over to one of the orthographic views first (Front, Left, Top, etc.), then to Perspective, which means I can no longer virtually "walk" from behind the camera to the object that needs adjusting because now the Perspective view is now far from the camera. It's not a huge deal as I can certainly navigate around the scene just fine from there, it would just be easier if I didn't need to take the extra steps of switching to Front (or whatever) view, then Perspective, then figuring out where I am in the scene so I can go find the thing I need to adjust. One sort-of workaround is to turn the camera correction modifier off on the camera object before I switch to Perspective view, but then when I want to look through the camera again, I have to select the camera from the scene and manually turn the camera correction back on. Again, this isn't a critical work-stopping issue, it's just extra steps I go through a lot which seem to slow down my workflow a little. For me, any FOV "pop" when switching from a corrected Camera view to a Perspective view would be acceptable. Thanks for your feedback on this, Shane! Link to comment Share on other sites More sharing options...
yongguo Posted June 25, 2012 Share Posted June 25, 2012 Try to click the home icon on the viewcube, you'll get the surprise:p This is similar to wide-angle camera distort your scene, if you want to bring back the normal viewport just click home. Link to comment Share on other sites More sharing options...
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