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Modern House (Exterior)


AlboRegency
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1317175901.jpg

Studio/Institution: Freelance
Client: Private
Genre: Residential Exterior
Software: Revit, 3d Max Vray
Description:

Hi there, this is my first project and I could use your help. I used revit to model and used an fbx file to import to 3d max 2011.

 

After I put some material on it, I rendered and am not too happy with the results. It looks like it's made from cardboard. I got the stone from vraymaterials.de and it seemed to work fine when I tested on a sample file but it doesn't look as good on this project as you can see. The stucco is alright but not my highest priority to fix right now and the wood I will change to something better.

 

I don't know if I have to scale the stone bigger to get better results or modify it somehow but if you have any advice I will appreciate it. I gotta finish this by the end of the week latest.

 

Thanks for reading!

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Martin,

 

All materials are too repetitive - copy current map, modify it slightly and add a mix map to blend 2 together.

You need to add and adjust UVW mapping modifier and the texture sizes.

There is something wrong with the stone - looks like there is displacement problem.

When you copy 1 plant a few times rotate and scale it each time so it doesn't look exactly the same.

Glass is never 100% reflective, try to adjust the settings.

 

Hope that helps.

 

Good luck.

 

Maciej

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  • 2 weeks later...

[ATTACH=CONFIG]45220[/ATTACH][ATTACH=CONFIG]45221[/ATTACH]

 

Update...I fixed some of the issues and came up with this after some long hours of work. I learned a lot on the way but I feel it still needs improvement to achieve that professional level of work. I haven't done any post production on it (Mainly due to lack of experience) but I still need to work on vray materials.

 

I used some archmodels to help the project. I will probably change the stucco to a grey tone. I will put a car on the driveway for at least one of the images, either a porche or a benz. I am working on the rear elevation but it is difficult due to a deep slope which I don't know how to handle right now. My job is to make this house look appealing to a buyer who would want to spend a few millions on it. My resolution on the camera view is 1200 x 900 pixels. I'm gonna try higher soon.

 

Any feedback is welcome and appreciated.

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Any reason why the camera is tilted? In Max, you can right click on a camera and select "apply camera modifier" if the perspective angles are out of wack... but your tilts look intentional. I would move the glazing into the mullion a little bit (like an inch or so) just to give it some depth. Also, like Maciej Wypych said, you should create two maps for your stone and mix them together to get rid of the repeating pattern. This tutorial shows how to do it for bricks but you can apply it to any material that you do . One last thing I would add is to cast some more sunlight on the building, potential buyers will want to see their house basking in the sun, at least I would. Good luck!

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  • 2 weeks later...

Hey sorry for the late reply, been really busy. I will give your tips a try, I got a week left to do this and I'm doing a rear rendering as well which is daunting due to the slope. I used trees for shade because without it the rendering was too bright and I didn't know how to adjust the light settings properly.

 

Also, does anyone know where I kind find some simple grey stucco material? The ones I tried turned out bad. Thanks for the help!

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  • 3 weeks later...

Beautiful render. Very realistic grass (always hard to accomplish), beautiful colors. Two things- the tree on the right kind of lacks thickness in terms of leafs; and second- maybe the camera angle should be changed just a little so that the left side of the house is barely visible. That way you will get more depth to the image.

Awesome work.

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Hi Martin. A few comments.

 

Firstly, its looking really good, especially as this is your first project.

 

The composition of the image looks quite awkward. It feels like the building is falling over. Also, what height is the camera off the ground? You might find you'll get a more appealing angle if you choose a view from eye height (approx 1.6-1.7m off the ground). Pick a few architectural photographers you like as reference.

 

Your may find you need something more in your environment to reflect. This could be why your materials are looking flat. Maybe a cloudy sky (if you can, a hdri setup) instead of just a vray sky or more environmental modelling for the scene to reflect. Your reflected horizon seems to line up perfectly with your horizon behind the building which is somewhat confusing

 

Finally the glossy reflections in your glass feels a little too strong. It may not be needed at all. If you've modeled inside the house, try a bit of transparency in the glass so you can see inside a little.

 

I always find it best get a handful of reference images as a guide when working on a project, that way you don't loose direction while working (I know what its like staring at something for far too long)

 

Anyway, all just suggestions. Nice work so far. Keep it up.

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