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stairs mapping


simunlastre
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hello,

im new in 3d...

i have made stairs and i have a rock texture for it so i have to map it and add displacment to...

i have tryed uvw map but dont work, i know i have to unwrap uvw but

i cant figure out how to do it so i need some help :)

 

here are my stairs...

[ATTACH=CONFIG]45098[/ATTACH]

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pa ovo je samo uvw unwrapovano i mapirano isto kao kada bi uzeo da napravis kocku od papira. Ne moze da se spoji na ovjo desnoj vici pa sta god da uradis, osim ako nemas VRLO specificnu mapu, ili nesto proceduralno.

 

The easiest way to achieve this is to do a simple loft... Loft will map this by default. Then you start charging 8-12 bucks an hour, and leave someone in the developed world homeless :)

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...

 

 

His original question was about the stairs. The stairs can be simply mapped, by modeling them with a loft. It doesnt even cause any mapping issues. The box on the other hand, is a completely different topological issue, and can't even be addressed with 3d properly. What Peter said is correct, but then you're going to go highlight the edge on the oposite corner and go "wtf, what's all this stretching". Other than painting the rocks in something like zbrush (not sure if bodypaint is still around) youll never be able to get this to map the way you want them.

 

But yeah:

 

u try uwv unwrap, that going to do u good w00t.

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