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Distributed Rendering Access Denied Error


NeWAcEiN
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Hello Guys

 

i wanted to render my scene using Distributed rendering but whenever i add ip it says Access Denied :mad:

 

and when i add my current machine IP to different machine it accepts

 

so the problem is my high Configured Machine not accepting other machines IP but other accepting each others

 

i pinged all from my main machine with no problems so i m looking for help :D !!!!!!!!!!

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okay are you using the same operating systems on both computers?

 

 

  1. Choose which machines (other than machines A, B, and C) will serve as satellites, install 3ds Max on each, and write down each machine's IP address.
  2. Use the Windows Notepad program or a text editor to open the max.rayhosts file on machine A, located in mentalray subdirectory within the program folder.
  3. In the max.rayhosts file, under the “localhost” entry enter the IP address of each satellite CPU to be used; up to eight in all
  4. Repeat the previous step on machines B and C with the remaining IP addresses.
  5. Launch Backburner Manager on the machine submitting the job or any other machine. Launch the Backburner Server on machines A, B, and C.
     
  6. Warning: It is necessary for the machine running the Backburner Server to have 3ds Max licensed; a mental ray standalone license will not enable you to use the distributed bucket rendering feature, and Backburner will prompt you with a license error.
  7. On the machine submitting the job choose mental ray as the renderer, and then turn on Use Placeholder Objects, Use mental ray Map Manager
  8. Submit the job to the Backburner network rendering farm.
    The job is submitted to the network rendering farm and is picked up by machines A, B, and C. Each machine uses its internal CPU as well as its eight satellite CPUs to render the job.

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