markf Posted September 30, 2011 Share Posted September 30, 2011 I have never had this trouble before. See the attached file. Vray is only rendering a little piece of each map. Procedural textures seem to render ok. The problem seems to be with materials that use diffuse maps. The top image is what the render looks like. The bottom is a screen grab from the shaded viewport. I suspect i have inadvertently done something to cause this but I can't figure out what. Using Max Design 2012 (somewhat new for me) and Vray 1.5 sp6 Has anyone seen this before? Any help fixing this will be very much appreciated. [ATTACH=CONFIG]45130[/ATTACH] Link to comment Share on other sites More sharing options...
aristocratic3d Posted September 30, 2011 Share Posted September 30, 2011 i think you are using distributed rendering. Bucket from another pc is missing maps. Double check and let us know. Link to comment Share on other sites More sharing options...
neil poppleton Posted September 30, 2011 Share Posted September 30, 2011 if it is DR then you must use unc paths for the maps. Link to comment Share on other sites More sharing options...
markf Posted September 30, 2011 Author Share Posted September 30, 2011 OK I found out the very simple and stupid thing I did. I had a material with the tile u/v de-selected. copied that changed the map and renamed and assigned to other objects. repeat a few times. Result - multiple materials all with tile deselected. didn't realize it because it tiles in the shaded viewport so I thought well it's all good. I feel stupid but relieved it was so easy to fix. Thanks to all for your help!!! Link to comment Share on other sites More sharing options...
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