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Help with odd rendering problem


markf
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I have never had this trouble before. See the attached file. Vray is only rendering a little piece of each map. Procedural textures seem to render ok. The problem seems to be with materials that use diffuse maps.

 

The top image is what the render looks like. The bottom is a screen grab from the shaded viewport.

 

I suspect i have inadvertently done something to cause this but I can't figure out what. Using Max Design 2012 (somewhat new for me) and Vray 1.5 sp6

 

Has anyone seen this before? Any help fixing this will be very much appreciated.

 

[ATTACH=CONFIG]45130[/ATTACH]

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OK I found out the very simple and stupid thing I did.

 

I had a material with the tile u/v de-selected. copied that changed the map and renamed and assigned to other objects. repeat a few times. Result - multiple materials all with tile deselected. didn't realize it because it tiles in the shaded viewport so I thought well it's all good. I feel stupid but relieved it was so easy to fix.

 

Thanks to all for your help!!!

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