Peter M. Gruhn Posted October 1, 2011 Share Posted October 1, 2011 I have a room full of bookshelves. I created them with instances. If I move one bookshelf, all the bookshelves move. It's like I was in poly edit move moving an element. But I'm not. Only the one instance highlights when I select it. Any clues why this might be happening? How to make it stop? Link to comment Share on other sites More sharing options...
zhopudey Posted October 1, 2011 Share Posted October 1, 2011 Do you have an xform modifier applied by chance? Link to comment Share on other sites More sharing options...
datacrasher Posted October 1, 2011 Share Posted October 1, 2011 When you copy objects that maybe actively linked through the File Link Manager, the software automatically converts the copies to editable mesh objects. If your selection contains several objects that instance another object, the resulting copies also instance the same object. Link to comment Share on other sites More sharing options...
nilesh1234 Posted October 1, 2011 Share Posted October 1, 2011 u can break the instance and u can make them unique so that if u change one another will not change Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted October 1, 2011 Author Share Posted October 1, 2011 I don't have the time right now to check, but I think: Each whole shelving unit (case) was created in AutoCAD as a single block. In Max I move one shelf (second one up) and the same shelf in every case moves. There are mysterious invisible Block objects in my model. So the shelf I move is an element of the case block. Exactly how this is handled I don't know and for this project I'm just not using blocks any more. They have caused too many annoyances. I figure there's probably a right way to use them and I'm not doing that. No, de-instancing would be a bad idea. Link to comment Share on other sites More sharing options...
datacrasher Posted October 2, 2011 Share Posted October 2, 2011 (edited) Peter did you export it correctly from Autocad? when you copy the bookshelf do you make them copies instead of instances when in max? Edited October 2, 2011 by datacrasher Link to comment Share on other sites More sharing options...
pailhead Posted October 3, 2011 Share Posted October 3, 2011 I experience this sometimes, and i've no clue why it happens. I think you can unlink them in max (unlink selection) but this usually messes up their positions and scatters them all over the scene. Link to comment Share on other sites More sharing options...
James Clarke Posted October 5, 2011 Share Posted October 5, 2011 (edited) This frequently happens with autocad blocks, and it's because the transform controllers are instanced. This can be done separately from object instances, for example you can have two different objects that both have instanced controllers between the two, or you can have two instanced objects with un-instanced controllers (which is usually the case, and is why instanced objects can be put in different places, etc). Just as with instanced objects, their names or modifiers showing bold text in the modifier panel, if you move over to the motion tab of the command panel the controller text will show bold as well. The manual method to instance/un controllers is through the curve editor, you can right click on the controller and say copy, and then when you paste it on another track you can choose to instance it. Once it's an instanced controller, "Make Unique" will be available to select form the right click menu. You can also uninstance controllers outside of the curve editor via the motion tab by re-assigning the same controller type. The fastest method to do this multiple times, is of course through script. This script resets the controllers for all objects in the scene to the standard Position_Rotation_Scale controller for i in objects do i.transform.controller = PRS() As an additional option, I'm sure there are a number of different scripts that wrap similar functionality around this concept, one I know of is DWG_Cleanup from Jon Seagull. Also, just for your info, the reason that linking them scatters their positions, goes back to the instanced controllers also. Short version: Uninstance the controller prior to unlinking and you'll be good. Long version: All hierarchical transform data is calculated based on the relative positions to the parent. When you unlink one object from it's parent, Max tries to keep that object in the same position in world space that it was when it was linked. In order to do that, it's position values have to change (because those are calculated relative to it's parent. Without a parent object, it's parent becomes the 'world') Again, since the controller is instanced, when that value changes, it changes on all the other instances of that controller. Usually with blocks, the objects underneath the blocks are at 0,0 relative to their block parent, unlink it and now it's some other amount away from origin. So now all the other objects get moved that miscellaneous amount away from their parent blocks too, seemingly 'scrambling' the position info. Edited October 5, 2011 by SnipeyX Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted October 5, 2011 Author Share Posted October 5, 2011 SnipeyX, thanks. That sounds like just the info I need. I'll have a closer look at it when my max isn't busy. Thanks you again. Link to comment Share on other sites More sharing options...
pailhead Posted October 5, 2011 Share Posted October 5, 2011 Many thanks for the explanation!! Link to comment Share on other sites More sharing options...
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