nisus Posted August 26, 2004 Share Posted August 26, 2004 Hi all, I have a problem with the TILES map in max6... For no reason, I got some kind of blend line... Anyone got a clue how to avoid this??? IMHO 'tiles' m6 is the same as the 'bricks' m3, right??? rgds nisus Link to comment Share on other sites More sharing options...
abicalho Posted August 26, 2004 Share Posted August 26, 2004 Tile (also known as Bricks) is a mathematical noise function. You found a limitation in the function that causes this artifact. What's happening here is that your Gap is larger than the tile, causing the math loop. Make the gap = 0,1 and that should solve your problem. Hope it helps, Alexander Link to comment Share on other sites More sharing options...
nisus Posted August 26, 2004 Author Share Posted August 26, 2004 wonderful!!! and fast!! tnx a lot! nisus Link to comment Share on other sites More sharing options...
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