CrabPirate Posted October 6, 2011 Share Posted October 6, 2011 Maybe this question has been both asked and answered already, but I could not find any threads pertaining to it. I've been tasked with creating a virtual map of a school campus and my employer originally was going to purchase a copy of Pencilsoft's Pencil+ shader for Max. (I had shown them several different render styles and they really liked the cell-shaded / hand drawn look). Well once my employer discovered all the hoops you had to jump through to purchase a pencil+ license they decided it was out of the question. My solution was to simply use ink'n'paint materials combined with radiosity. (giving a smooth NPR look to the whole campus) I was especially enamored by the z-distance ink map. However, radiosity for whatever reason refuses to render the outlines of the objects that have the ink'n'paint material applied. Is there a work around for this? Link to comment Share on other sites More sharing options...
datacrasher Posted October 6, 2011 Share Posted October 6, 2011 If you create a 3d shape you will get the outline render but if you create a 2d shape no outline will be created unless you put an extrude modifier on it or you enable the 2d shape in the render and the the viewport Link to comment Share on other sites More sharing options...
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