aristocratic3d Posted October 8, 2011 Share Posted October 8, 2011 Hi, I have been in this industry for a few years. but never find a camera FOV that is standard. anybody knows any rules concerning this issue? Thats it for today. hope to get your thoughts soon. Thanks A Link to comment Share on other sites More sharing options...
BrianKitts Posted October 11, 2011 Share Posted October 11, 2011 I used to always try to keep my scenes at a 60 degree field of view as that's a pretty close equivalent to the human eye but quickly abandoned it as it isn't reasonable for every scene . I transitioned to using physical cameras and using architectural photography setups with real world camera settings. So the answer really is no, it all depends on your scene..... Are you looking for drama, or to get a large view in a small area..... go with a small focal length, but be careful of the perspective distortion. Are you trying to shorten the appearance of a long corridor or a big room.... go with a long focal length. It really depends on what you are trying to achieve with your composition, and every scene is going to be different. Link to comment Share on other sites More sharing options...
aristocratic3d Posted October 11, 2011 Author Share Posted October 11, 2011 That make sense. I was wondering if there is any rules. I used to always try to keep my scenes at a 60 degree field of view as that's a pretty close equivalent to the human eye but quickly abandoned it as it isn't reasonable for every scene . I transitioned to using physical cameras and using architectural photography setups with real world camera settings. So the answer really is no, it all depends on your scene..... Are you looking for drama, or to get a large view in a small area..... go with a small focal length, but be careful of the perspective distortion. Are you trying to shorten the appearance of a long corridor or a big room.... go with a long focal length. It really depends on what you are trying to achieve with your composition, and every scene is going to be different. Link to comment Share on other sites More sharing options...
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