murtazasimari Posted October 10, 2011 Share Posted October 10, 2011 hii friends Want to create a volume light effect as shown in pic. i know this effect in scanline. but i want to do the same thing in VRAY i tried a lot but couldn't achieve it. [ATTACH=CONFIG]45244[/ATTACH] Link to comment Share on other sites More sharing options...
AubreyM Posted October 10, 2011 Share Posted October 10, 2011 Maybe this tutorial will help. http://www.evermotion.org/tutorials/show/7817/3dsmax-vray-volume-effect Link to comment Share on other sites More sharing options...
murtazasimari Posted October 11, 2011 Author Share Posted October 11, 2011 Maybe this tutorial will help. http://www.evermotion.org/tutorials/show/7817/3dsmax-vray-volume-effect thanks... Link to comment Share on other sites More sharing options...
BrianKitts Posted October 11, 2011 Share Posted October 11, 2011 that tut works but it's pretty old..... there's better ways now with Vray's native toolset (fog) check out the following writeup. http://www.peterguthrie.net/blog/2009/03/canova-museum-take-3/ Link to comment Share on other sites More sharing options...
murtazasimari Posted October 12, 2011 Author Share Posted October 12, 2011 that tut works but it's pretty old..... there's better ways now with Vray's native toolset (fog) check out the following writeup. http://www.peterguthrie.net/blog/2009/03/canova-museum-take-3/ nice tutorial...thanks for the link... Link to comment Share on other sites More sharing options...
Speaker Posted October 14, 2011 Share Posted October 14, 2011 Unless it's for an animation, I don't see any good reasons to justify the use of volume fog to get the effect you are looking for in the picture. The same can be done much faster with some decent photoshop skills and I'd bet that was just the way it was done in the picture you've shown. Google "god rays photoshop" and you'll see some tutorials on how to do this. In my experience volume fog alone can never deliver a good enough result and always requires a lot of post work to get a good result, not to mention the huge render times. If it's important to see what way the ray of light is heading, then render out the fog on a different pass with low settings, smooth it up in post and overlay it on your image. Link to comment Share on other sites More sharing options...
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