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IRay Doesn't Work At All


erickdt
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Hi All,

 

I've been interested in trying out this new fangled IRay renderer but at this point I have had no luck getting it to work at all in 3DS Max Design 2012. It doesn't even show up as an option for Activeshade. When I use it for Production renders it produces nothing but a black render window. Any help in what I can do to make this work would be greatly appreciated. Thanks in advance!

 

E

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It doesn't even show up as an option for Activeshade.

I've also got no "hardware resource rollout".

 

Sounds like the Subscription Advantage Pack for 2012 that contained those features isn't installed. You may want to double check your installation of the Advantage Pack.

Edited by pixelperfectg
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iray is a physically-based renderer, so if you don't have the right lights and materials, it won't render. Read the manual or check out the videos on how to use it. It sounds like your exposure control is set incorrectly to me.

 

Separately, you'll need at least a 2Gb VRAM CUDA-based card to use iray's GPU acceleration. Iray itself takes up about 500Mb of VRAM to run, so depending on your scene, you'll need more VRAM to run it properly.

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Hi Ken,

 

Thanks for getting back to me on this. Like I said in my OP, IRay doesn't even show up as an option for Activeshade nor do I have the "hardware resource rollout". Would these options/rollouts not showw up at all if I didn't have the proper hardware?

 

In terms of the materials and complexity of the scene it was a series of 9 spheres and a plane with an off white, slightly reflective Mental Ray A&D material. I was using photometric area spots to light the scene. Exposure control was enabled and set to and EV of 2.

 

My GPU is a NVidia Quadro FX 3800 which has 1GB of RAM.

 

I am hoping that I can get IRay to work for me. I think it would be a valuable tool for my workflow. Thanks in advance for you help!

 

E

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Yes, you should install SP1 and SP2. They include all Hot Fixes.

 

I meant the Subscription Advantage Pack (SAP). That is where you get the Activeshade for iray. You have not installed that apparently. That is why you're not seeing iray as an Activeshade option. You get the SAP from your Subscription center download area.

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you also need to provide us more information about your HW config. if you try to follow the simple steps in this video what do you see posted in the "Render Message Window"? http://www.screencast.com/t/WLCN3GBfsr

 

(as stated by others in this thread you don't need an extreme machine to render with iray, it will work in CPU mode even. I just happen to have a super nice BOXX 4880 system I'm doing a review on.)

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Odd, I could have sworn I explained in post #4 some days ago that it sounds like you didn't install the 2012 Subscription Advantage Pack...

 

Hi Jeff,

 

I didn't purposely ignore your advice. I just got caught up with other more pressing issues. I will try the Subscription Advantage Pack and report back in the next few days.

 

E

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So after 3 straight days of trying I was finally aable to download and instal the SAP. Now I am able to select IRay as the Activeshade renderer and I also have the hardware resource rollout. Still there are issues:

 

1.) For some reason it does not recognize my GPU as a CUDA device. I have a NVidia Quadro FX 3800 which I know uses CUDA.

 

2.) When in Activeshade the only thing that causes the window to re-render is moving the view. If you change lights etc. nothing happens.

 

3.) Adjusting lights in the scene seems to have no effect on the IRay rendering. Even if I turn all of the lights in the scene (9 spheres and a plane) it has no effect.

 

Am I doing something wrong? Any advice would be helpful. If these problems are typical of IRay I fail to see how it is of any use...

 

E

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an FX3800 is an older gen card (i know it's not that old I have several) and if you only have one GPU in the system you will have limited success with ActiveShade iray. You are working with limited resources, 1GB GPU mem -192 CUDA cores @ a much slow compute rate than fermi cards. both what you are doing within the viewport and what you are doing with ActiveShade will be fighting for these limited resources at the same time, result is bound to be a poor experience.

 

Also read the help docs, they explain what is and isn't supported with the new ActiveShade iray workflow.

 

And no i'm not saying you need to go spend mega $ to use ActiveShade iray. there are many low cost fermi cards on the market today that will provide a much better experience for you, plus you could still use the FX3800 to drive the viewport.

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So how does that explain the fact that my GPU isn't even listed in the hardware resources rollout?

 

Also, since I don't even have a GPU as an option to process the scene I've been using the CPU. So then it doesn't make sense to say that IRay's poor performance is due to a lackluster GPU. Even if that were the case I would expect that changing lights etc. would change the render window perhaps at a slower rate than a more modern GPU but surely it would affect the rendering outcome.

 

E

Edited by erickdt
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iray doesnt have activeshade renderer.. u need to use scanline for that. there shouldnt be a reason for iray to render black coz it comes integrated, so its cant be ur faulty installation. and it cant be about ur drivers either coz it also uses cpu. does it give any error?

 

the only thing that comes to my mind is that u might be using only the light types that iray doesnt support.

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