Jump to content

Matching Vray displacement on different objects


A.Mitov
 Share

Recommended Posts

I need help on matching the displacements of 2 different objects. Basically the scene is a yacht in the ocean which makes a wake. The ocean is a plane with VrayDisplacement modifier and the wake is also a plane with the same VrayDisplacement modifier applied as instance. The UVW modifiers for the displace textures of both the ocean and the wake objects are in the same coordinates - 0,0,0. But for some reason the wake pass it is visibly off when composed in PS. I don't know why is that given that the UVW coords. are the same. The displacement texture itself is "Composite" material with 2 layers - the first is procedural "Noise" map and the second one is a texture of waves pattern. Any ideas?

 

Here are some screenshots from the viewport as well as the final result:

 

[ATTACH=CONFIG]45332[/ATTACH][ATTACH=CONFIG]45333[/ATTACH]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...