Jump to content

Grass again (but animated)


Jonathan
 Share

Recommended Posts

Im looking for a solution to model and render fore and mid ground animated grass. The hair and fur modifier is just too problematic and its not happening for me. Ive had great still results with a MR adaption of Peter Guthries method, (poly modelled, scattered, patched and scattered but would this approach work in animation? I havent seen any examples of this in my web searches but Im determined not to use hair and fur.

Link to comment
Share on other sites

[ATTACH=CONFIG]45398[/ATTACH] Hi Dean, I think your right, the only way seems to be to model, animate, proxy and scatter. As Ive found, this works fine on close up detail (see frame 1 attached), but on wider fields of view the amount of proxies needed becomes a problem. Perhaps spending the time to create a dense patch is the answer?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...