Jonathan Posted October 20, 2011 Share Posted October 20, 2011 Im looking for a solution to model and render fore and mid ground animated grass. The hair and fur modifier is just too problematic and its not happening for me. Ive had great still results with a MR adaption of Peter Guthries method, (poly modelled, scattered, patched and scattered but would this approach work in animation? I havent seen any examples of this in my web searches but Im determined not to use hair and fur. Link to comment Share on other sites More sharing options...
Justin Hunt Posted October 20, 2011 Share Posted October 20, 2011 you can have animated objects for mr proxies, so maybe animate a sway in the grass before converting it to a proxie. jhv Link to comment Share on other sites More sharing options...
Jonathan Posted October 20, 2011 Author Share Posted October 20, 2011 Hi Justin, I thought of that however there would be no control over the motion. It would be great to have some dynamic effect such as with wind space warps but this is imposible with scattered proxies right? Link to comment Share on other sites More sharing options...
Jonathan Posted October 20, 2011 Author Share Posted October 20, 2011 Im having a try at animating individual grass blades and then scattering them across at plane which works well, only now how do I attach the objects to be able to create a proxy file as attaching removes any animation? Link to comment Share on other sites More sharing options...
notamondayfan Posted October 21, 2011 Share Posted October 21, 2011 I think you need to model, animate, proxy, then scatter. Link to comment Share on other sites More sharing options...
Jonathan Posted October 21, 2011 Author Share Posted October 21, 2011 [ATTACH=CONFIG]45398[/ATTACH] Hi Dean, I think your right, the only way seems to be to model, animate, proxy and scatter. As Ive found, this works fine on close up detail (see frame 1 attached), but on wider fields of view the amount of proxies needed becomes a problem. Perhaps spending the time to create a dense patch is the answer? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now