covono Posted November 14, 2011 Share Posted November 14, 2011 Hey guys thanks for helping. I used LC and brute force. LC: 3000 subdivs 15 interp.samples BF: 30 subdivis check the attached file, you cant miss the problem. Why does it happen and how do I get rid of it. Thanks Link to comment Share on other sites More sharing options...
aristocratic3d Posted November 17, 2011 Share Posted November 17, 2011 Could you please post your render setup? looks like low image sampling. but your subdivision setting says the opposite. Link to comment Share on other sites More sharing options...
subburb Posted December 12, 2011 Share Posted December 12, 2011 Looks like a LC Filter problem. Be sure your LC is in "nearest" filter mode. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 13, 2011 Share Posted December 13, 2011 (edited) Adding to the above, are you using world scale or screen? world in a still will over sample the foreground and under sample the background where you are having problems. Also your brick wall looks like it's having trouble too. LC doesn't handle bump mapping well so if you are bumping out that brick, you may just want to ir the primary and LC the secondary. Is there a reason you chose to use LC and brute force? Edited December 13, 2011 by CoreyMBeaulieu Link to comment Share on other sites More sharing options...
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