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Light Cache problem


covono
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  • 4 weeks later...

Adding to the above, are you using world scale or screen? world in a still will over sample the foreground and under sample the background where you are having problems.

 

Also your brick wall looks like it's having trouble too. LC doesn't handle bump mapping well so if you are bumping out that brick, you may just want to ir the primary and LC the secondary. Is there a reason you chose to use LC and brute force?

Edited by CoreyMBeaulieu
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