JustinTuaylou Posted November 14, 2011 Share Posted November 14, 2011 Hello, I've been searching for hours and I can't find a good solution to this. I know vray for max can do this, so I'm guessing maya's version can do the same. I need to assign a single shader to a bunch of objects, but have multiple textures within it applied randomly. A good example would be many leaves needing slightly different color textures. Does anyone know of a good way to do this? Thanks, Justin Link to comment Share on other sites More sharing options...
iceboydarkb Posted July 29, 2012 Share Posted July 29, 2012 how can you do this in vray for max? thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now