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Assign Random Textures Vray for Maya


JustinTuaylou
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Hello,

 

I've been searching for hours and I can't find a good solution to this. I know vray for max can do this, so I'm guessing maya's version can do the same. I need to assign a single shader to a bunch of objects, but have multiple textures within it applied randomly. A good example would be many leaves needing slightly different color textures. Does anyone know of a good way to do this?

 

Thanks,

 

Justin

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