micco Posted September 1, 2004 Share Posted September 1, 2004 Hello. I'm making a room where the floor is parquet. I have made it with MR DGS material but it takes too long to render and the quality is related to Anti Alias. So is there some other way to do good looking material for the parquet? I need it to reflect bright areas and no dark ones (as with dgs material). And also I need it to spread the reflection. So could you people help me with this.. This is going to a animation so the rendering time is important to be small. Thanks. Micco Link to comment Share on other sites More sharing options...
kicks Posted September 2, 2004 Share Posted September 2, 2004 Link to comment Share on other sites More sharing options...
nisus Posted September 2, 2004 Share Posted September 2, 2004 I use an MR-metal shader in the diffuse slot... ;-) nisus Link to comment Share on other sites More sharing options...
micco Posted September 5, 2004 Author Share Posted September 5, 2004 I use an MR-metal shader in the diffuse slot... ;-) nisus Yep me too.. But it still takes long time to render but perhaps that's the best way. Link to comment Share on other sites More sharing options...
nisus Posted September 7, 2004 Share Posted September 7, 2004 I do got problems with the lighted zones... I got no diffuse reflection, only speculair gloom... awful... I used to solve it rendering two passes and ps them together... now I tweak the wonderful DGS material ,-) rgds nisus Link to comment Share on other sites More sharing options...
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