Jump to content

Vray white marks problem (no sub-pixel mapping problem)


scepticus
 Share

Recommended Posts

Hi guys,

Currently working on a short animated architectural movie, simple exterior scene and render time, but i have a problem with my vray renders that i can't fix.

On every render there are some white "spots" that i can't delete.

I tried to change Irradiance map quality, HSph. Subdivs, Inter sample, Min samples, nothing changes. I activated/deactivated sub-pixel mapping and clamp output, same.

Material is basic vray material with diffuse and bump (deactivated it, same), no reflection. Mapping is box, régular. IS & AA are Adaptative DMC / catmull-rom, changed and no difference.

 

 

Low Irradiance map:

[ATTACH=CONFIG]45885[/ATTACH]

 

High Irradiance map

[ATTACH=CONFIG]45884[/ATTACH]

 

Going crazy!

Any idea:confused:

Thanks

Link to comment
Share on other sites

Man, you're the chosen one!

I still don't understand the black voodoo magic logic there, but it seems that i accidentally assigned my parasol material to a piece of roof and it was the cause of all those funky white spots all around my scene.

Spent the day tweaking vray without thinking to check materials,

Anyway, thanks a lot :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...