scepticus Posted November 26, 2011 Share Posted November 26, 2011 Hi guys, Currently working on a short animated architectural movie, simple exterior scene and render time, but i have a problem with my vray renders that i can't fix. On every render there are some white "spots" that i can't delete. I tried to change Irradiance map quality, HSph. Subdivs, Inter sample, Min samples, nothing changes. I activated/deactivated sub-pixel mapping and clamp output, same. Material is basic vray material with diffuse and bump (deactivated it, same), no reflection. Mapping is box, régular. IS & AA are Adaptative DMC / catmull-rom, changed and no difference. Low Irradiance map: [ATTACH=CONFIG]45885[/ATTACH] High Irradiance map [ATTACH=CONFIG]45884[/ATTACH] Going crazy! Any idea:confused: Thanks Link to comment Share on other sites More sharing options...
AubreyM Posted November 26, 2011 Share Posted November 26, 2011 Try a render with an override material applied to the whole scene. If it goes away you know it's a material. If it is not a material then maybe post a screenshot of your settings. Link to comment Share on other sites More sharing options...
scepticus Posted November 26, 2011 Author Share Posted November 26, 2011 Man, you're the chosen one! I still don't understand the black voodoo magic logic there, but it seems that i accidentally assigned my parasol material to a piece of roof and it was the cause of all those funky white spots all around my scene. Spent the day tweaking vray without thinking to check materials, Anyway, thanks a lot Link to comment Share on other sites More sharing options...
AubreyM Posted November 26, 2011 Share Posted November 26, 2011 Glad you got it fixed. Had my share of those problems and know how frustrating they can be. Link to comment Share on other sites More sharing options...
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