nickdk Posted November 29, 2011 Share Posted November 29, 2011 (edited) I have been using the well know ivy generator for ages but I haven't really been happy with the results (leaves looking flat and too generic) I know it's possible to use my own mesh for the leaves but then I lack the scaling/age of the leaves. Does anything better exist? Or does anyone has a better way to produce super realistic thick natural ivy? here's a few examples to show what i think looks realistic and what seems too fake: looks good (I'm not 100% sure what i'm linking to here, but it looks cgi but pretty real) http://www.fallingpixel.com/ivy-3d-model/32297 looks flat and boring http://static2.evermotion.org/files/EVRprfolio/b0fae18ac16f89665b946513b6b477727f87817e.jpg I hope someone here has a good method Edited November 29, 2011 by nickdk Link to comment Share on other sites More sharing options...
Professor Posted November 29, 2011 Share Posted November 29, 2011 Looks good link didn't work for me. Get "Internal Server Error". I use GrowFX for creating vegetation, works well for me and price is right. Link to comment Share on other sites More sharing options...
nickdk Posted November 29, 2011 Author Share Posted November 29, 2011 Looks good link didn't work for me. Get "Internal Server Error". I use GrowFX for creating vegetation, works well for me and price is right. Sorry about the Internal error, it should be fixed now. I'll take a closer look at GrowFX Thanks! Link to comment Share on other sites More sharing options...
Tommy L Posted November 29, 2011 Share Posted November 29, 2011 The 'looking good' example you linked to is actually just a bitmap (photo) placed on displaced geometry. If this is the look you want its pretty easy to do and would probably work ok for mid-long range stuff. Fall apart in close up though. Just got to get out there with a camera! Link to comment Share on other sites More sharing options...
nickdk Posted November 29, 2011 Author Share Posted November 29, 2011 The 'looking good' example you linked to is actually just a bitmap (photo) placed on displaced geometry. If this is the look you want its pretty easy to do and would probably work ok for mid-long range stuff. Fall apart in close up though. Just got to get out there with a camera! Thank you for the reply Tommy, The reason I linked to that example was that I got the impression it was modeled up from scratch. I want that look, but i want real geometry I think the Ivy generator is very clever at making the stem but the leaves need a major overhaul Link to comment Share on other sites More sharing options...
Tommy L Posted November 29, 2011 Share Posted November 29, 2011 You could look at using a particle system based on the stem/branch geometry from the ivy generator. Link to comment Share on other sites More sharing options...
RyderSK Posted November 29, 2011 Share Posted November 29, 2011 Actually there are few tricks for using Ivy Generator ;- ) One is to model a "rig" invisible spline geometry to allow the ivy to grow into a space a bit. Then use as many ivies to grow at same place to achieve randomness as necessary. You have to think outside of the box :- ) ! good luck Link to comment Share on other sites More sharing options...
nickdk Posted November 29, 2011 Author Share Posted November 29, 2011 Thank you for the input:) Tommy: I'm not so experience with using particles but I see where you're going with this, quite clever! Ryder: Good idea with the invisible geometry to create a more 'full' ivy, have you experimented with custom leaves? (with correct scaling at the ends of branches and so on ) Link to comment Share on other sites More sharing options...
Professor Posted November 29, 2011 Share Posted November 29, 2011 Nick, If your interested in seeing some veg created with GrowFX, I just posted a scene in the Arch Viz Gallery called "We Are Free". The trees and Ivy are all created with GrowFX. Probably not the best quality, cause I'm a noobie at Max, but from a distance I thought it turned out pretty decent. At least it was a lot of fun to build. Link to comment Share on other sites More sharing options...
Tommy L Posted November 29, 2011 Share Posted November 29, 2011 Thank you for the input:) Tommy: I'm not so experience with using particles but I see where you're going with this, quite clever! Ryder: Good idea with the invisible geometry to create a more 'full' ivy, have you experimented with custom leaves? (with correct scaling at the ends of branches and so on ) Particles are a really interesting and useful thing to learn. The modus operandi of particles is different to anything else in max and really offers a mental break from the norm, so its a quite pleasant skill to acquire. And boy are they powerful. Link to comment Share on other sites More sharing options...
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