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NPR church...


chuck
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well i have a few days to finish this up. made with viz 5 with a skylight and a spotlight.

PS work includes the watercolor filter and a some brightness/sat adjustments.

the final will have even more trees, blocking more of the building, so i think it will end up as an aerial.

 

any feedback would be a help,

 

chuck

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PS work includes the watercolor filter and a some brightness/sat adjustments.

 

I think the image is too low-contrast, low-saturation. But that is a matter of opinion, so what you have done is not wrong, just not how I would do it.

 

The trees look great.

 

Why is the Rover facing out of the parking spot?

 

If you post a non-filtered version of the render, I might try my experimental 'fake watercolor' process on it.

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feel free to play around with it. i'd like to see what you can come up with.

 

it does need veg lower down. there are some kind of flowers they are planting. i'll have to look them up. maybe some rpc stuff.

 

thanks for your help,

 

chuck

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You are using 3d parking lines. Try to use it with cast shadows turned off and use just plane, not box if thats the case.

Nice render. Do you make watercolor trees in photoshop and apply it to plane in 3dsmax or you just retousch it in Photoshop after rendering is finished.

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how bout some lighting for the parking lot? maybe divide the head to head parking with a narrow strip wide enough to provide some small trees or maybe some other type of greenery. I would try to add a few more vehicles, it looks like no one wants to go to church here.

 

 

still a good job though!

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nice warm feel there patrick, i like it. what did you do to it?

 

the trees are 3d, they have a series of planes with opacity maps for the branches and leaves. here's the link with a free demo:

 

http://www.3d-trees.com/

 

i agree that the foreground needs work as well, i only have 4 cars though.

i'll see what i can come up with.

 

thanks for all your help,

 

chuck

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I like the first one, it tends to a more heavenly mist to it.

 

I know you have to work with what you get, however it looks like the few people are going to worship the mall anchor Gods of Boston store and Sears of the strip mall sect. No deference to your skills they are good renders.

 

Just seems lacking, for a church, a slight glowing effect in the sky centered on the main entrance, may breath some life into the structure's purpose.

 

Just an observation, keep up the good work!

 

WDA

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I went through all the posts waiting to see comments on the actual feel of the structure being a church and was surprised to see none except for William's comments which I would strongly second.

 

Nice rendering, (I like the first one best or try the sponge filter in Adobe PS since I feel it works better than the water color filter if the image is large enough) but in my opinion it does indeed look like the church is a big box Sear's at Anytown, USA.

 

1. Personally I would add some symbology that would indicated the denomination of the church.

 

2. Also there are no glass doors/entryway that is visible from the parking lot. I would think first timers might not be sure where to go. This is typically the area where the 'parishoners' congregate after mass and socialize with the priest or 'main man'.

 

3. Also, it would be SOOOOOOOOOO nice to see a tree lined walkway through the parking lot centered on the main entrance so the church goers would not have to bake in their Sunday best while navigating the see of cars. Given the large number of people and even more importantly children, it would be prudent to provide some crossing stripes, speed bumps or even an isolated drop of circle so that any kids running or falling of the sidewalk would stand less of a chance of being hit by the ones trying to get to the Donut Shop after mass.

 

Just my 2 cents.

 

Good luck, Mike White

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O.K. I see the two drop off circles (spelled it correctly this time, I must be looseing it :) ) now on either side of the entrance, but handicap folks will still have a decent distance to travel and here in New England and the Midwest that can be a pain during the Winter.

 

Also, how about a large circular planter in the center with a sitting bench all the way around so that in 2015 when 75% of the population is obese there will be a resting area before attempting the next leg of the journey out into the sea (see I spelled it correctly this time also :) of cars.

 

Also, just an idea but in the attached image, perhaps lowering the two side columns a bit would look better so that they are not so close to the main column.

 

Is there any bike routes or pedestrian access so that people could leave their cars at home and take their bikes since Sunday best is no longer a suit and tie/dress but a pair of shorts/jeans and a T-shirt.

 

Hope this is taken as constructive critism as I like the modeling and rendering. I just jump on anything that furthers a large amount of impervious surface area that bakes out in the hot sun and degrades the environment.

 

O.K. now I have a really good idea, how about grass pavers for a portion of the parking lot where overflow would be?? :)

 

Good luck and please post the final rendering. BTW I really like the NPR trees in the firs rendering.

 

Mike White

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first off thanks to everyone for all your help. i love it when people have something more to say than 'that looks good or bad.'

 

i just got back from vacation, and was hoping i would have 4 renderings completed, but my computer froze and i ended up with nothing....

 

the design is pretty much locked in so little can be changed at this point, but i have attached a non GI version showing an overall shot of the building/site. this shows off the site better, its actually a very wooded area. this angle is one that will be used for a final. needs lighting though.

i actually agree with the mall comment...thats all i'm going to say for now...

 

another problem i am running into is the whole "NPR" thing. the architect likes the feel of the 'watercolor', but taken too far the rendering loses detail. he wants to see certain details that become unseen in a more painterly rendering. unfortunate really. this is why my first attempt was somewhere in the middle, softened but still held the detail we needed.

 

thanks again everyone, i'll post the finals when i get them done.

 

chuck

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