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Vray 2.0 for 3Ds Max - Need Help! Render Quality Cartoonish


cacioppodm
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Hello, I'm a student and I have been working with Vray for the past couple of months (noob :D) and I have been going through tons of tutorials. I finally got settings that seem ok, but the problem is I feel they still look a bit cartoonish. Also it's taking a while to render and I have quite a few views I need to have done for my project which is due early next week. If there are any tweeks anyone has for my current settings that would even help in the slightest it would be really helpful!

 

Attached are print screens of my current production settings along with a couple of the views I have used them on.

 

Thanks ;)

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A few ideas for you...

Unless you need displacement, turn it off.

Make sure there are no standard materials in the scene. (You can use the vray scene converter)

Those 2 things can kill render times. You never did say how long the renders were.

 

Your HSph Subdivisions should be 50-65 (some go as high as 80) and interp samples at 20.

Try a Reinhard color mapping with a burn value at .5

 

Good luck :)

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In addition to above two responds!

1. The scene looks washed out. There are no colour values and shadows. No contrast. I think that is because your lights are too weak and you try to compensate with gamma correction. I know you've seen somewhere that gamma should be 2.2 but you should set this in customize menu, I think the gamma value in the COLOR MAPPING SHOULD BE LEFT TO 1.0 !!!

2. The colors in some materials are little oversaturated ( in my opinion) which sometimes in real life is physically wrong.

3. My advice is to place vray lights on the windows and leave them visible to hide that blurry wall outside, it will look better.

Dont hesitate to ask for anything, hope I helped!

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Do you have "affect shadows" checked on the glass material? The lights should be close but not intersecting at all with the geometry. Another thing I thought of for rendering times. If you have used any materials from vraymaterials or ones you didn't create yourself check the subdivisions. I have come across some where the subdivisions were 50-60 or more.

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i took off the affect shadows and it actually made it worse and added more glare spots within the space. For the glass on my windows I have cast shadows unchecked in the properties thinking that would help but it hasn't. I'm wondering if my exterior light settings are just to strong and maybe I need to play with that?

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What I meant was that Affect shadows should be checked. Sorry about that, I should have been more clear.

I would try dropping the intensity, you may have it to bright.

I think you may be going about this the wrong way. In your first post, the picture map2. Is this the windows/lights that you are trying to get better? The other side of the windows it looks like a hallway to me. If this is the case then why are you trying to blast so much light in through the windows? Start with just the ceiling lights in the room and hall, see how it looks then maybe add some additional fill lights.

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