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Mental Ray not rendering all geometry in distance


MD
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I have a strange issue in a scene I am working on. I am setting up a background mountain range for an animation, but the larger mountains in the distance are not rendering. They show up in the alpha channel, but not in the diffuse. See the attached images.

 

The mountains are planes with displacement modifiers applied to generate the topography. The peaks in the foreground started as 200'x200' planes then were scaled up. The far range in the background is ~80,000'x12,000'. I wouldn't think physical has an effect, but I'm not sure what else is causing this issue.

 

Viewport:

[ATTACH=CONFIG]45998[/ATTACH]

Alpha:

[ATTACH=CONFIG]45996[/ATTACH]

Diffuse:

[ATTACH=CONFIG]45997[/ATTACH]

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