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Rendering Passes


Sourpickles
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OK so I just wanted to update my self a bit on the render passes. So far I generally render out a Diffuse, Spec, Lighting, Shadow, Zdepth, and Occlusion..... think that's all of them. but is there a new better work flow? I know that there are now Raw A&D renders. and I think it's level and output. If I remember correctly Output is pretty much your true render. Level and Raw are a basic render that allows you more control in post production.

 

So just curious what's a good set of render passes to get that great final composite?

 

Thanks guys!

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