vakis Posted December 11, 2011 Share Posted December 11, 2011 Studio/Institution: lGenre: OtherSoftware: 3ds max, vrayDescription: some comments please Link to comment Share on other sites More sharing options...
shYUel Posted December 11, 2011 Share Posted December 11, 2011 DOF is really bad, look in the forest.. Sth is blurred sth not, and the white is really washed out. About render, really good and textures are pretty good. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 13, 2011 Share Posted December 13, 2011 I think it's looking nice. It needs drama though, like darker shadows (curves in post) and a volumetric light pass. Also, your model has seams in it, ie the stairs and the base connecting to the wall. If you want them, maybe exaggerate it more. Link to comment Share on other sites More sharing options...
Sourpickles Posted December 19, 2011 Share Posted December 19, 2011 Too me seems almost too bright. I can see what you are going for but maybe knocking it down veerrrrry slightly. Or at least giving more contrast between the dark side and bright side? Link to comment Share on other sites More sharing options...
vakis Posted December 19, 2011 Author Share Posted December 19, 2011 (edited) actually i ve done it very bright because its a temple for Apollo the god of sun. I wanted to give this bright filling. Edited December 19, 2011 by vakis Link to comment Share on other sites More sharing options...
postite Posted December 20, 2011 Share Posted December 20, 2011 Better! But you need to find another ground texture. Hi-res of possible. Link to comment Share on other sites More sharing options...
Andrew_Ryan Posted December 20, 2011 Share Posted December 20, 2011 I agree, the ground texture is too low-res. I think it is a little too blown out but I can see what you're going for with the god of sun. I would definitely take a look at how you're doing your depth of field. The upper half looks great, some great colours in the ceiling and around the tops of the pillars. Maybe change the crop to a more portrait one? Would remove a lot of the empty space around the shrine and would hide how much the walls on the left are pulled in without vertical shift being used. Link to comment Share on other sites More sharing options...
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