monkeyman905 Posted December 11, 2011 Share Posted December 11, 2011 (edited) Hi, Just wondering if anyone has some good tips for a felt material. Either displacemnt ur using Hair and fur (3Dmax). Just been struggling with this one. Thanks guys P.S It will be quite close to the carmera so i need something that will look ligit.... hence my crys for help! Edited December 11, 2011 by monkeyman905 Link to comment Share on other sites More sharing options...
RyderSK Posted December 11, 2011 Share Posted December 11, 2011 I think unless you want to do ultra macro shot, you'll be fine with displacement. Either VrayFur or instancing would be way too much resources for such small object. Link to comment Share on other sites More sharing options...
Daniel Doerksen Posted December 11, 2011 Share Posted December 11, 2011 and use a falloff for your diffuse Link to comment Share on other sites More sharing options...
monkeyman905 Posted December 11, 2011 Author Share Posted December 11, 2011 Thanks for the replys. The distance from the carmera will be about the same distace as the felt in the picture attached above. So you suggest just going for an image of some felt in the diffuce slot and producing a falloff with it will be the best way forward on this, and make a displacement map from the original image? and for the shader ill try some cloth settings that i have usd on models in the past. Link to comment Share on other sites More sharing options...
monkeyman905 Posted December 18, 2011 Author Share Posted December 18, 2011 Just an update of my first test: Any opinions to improve, the camera will be closer to the object , with the room around it. Had issue with the fall off so think i need to focus on that. [ATTACH=CONFIG]46218[/ATTACH] Link to comment Share on other sites More sharing options...
AubreyM Posted December 18, 2011 Share Posted December 18, 2011 Damn, that is pretty good. Link to comment Share on other sites More sharing options...
monkeyman905 Posted December 18, 2011 Author Share Posted December 18, 2011 Damn, that is pretty good. Thanks appreciate the comment, still think in needs a little bit of work still. Link to comment Share on other sites More sharing options...
monkeyman905 Posted January 3, 2012 Author Share Posted January 3, 2012 and use a falloff for your diffuse Could i just ask why you would put a fall off in the diffuse map? I think this question comes down to my missunderstanding of falloff maps Thanks Phil Link to comment Share on other sites More sharing options...
Ismael Posted January 4, 2012 Share Posted January 4, 2012 Some try. Just looked online for "free 3ds bear" and the bear came with that displacement map which I copyed to other geom. Link to comment Share on other sites More sharing options...
monkeyman905 Posted January 4, 2012 Author Share Posted January 4, 2012 Some try. Just looked online for "free 3ds bear" and the bear came with that displacement map which I copyed to other geom. Thats not the displacment map i used as i made my own. But the shader looks good where did u get the bear from so i can look at there settings coz im not happy with mine, something is missing and i think it has to do with the falloff. Link to comment Share on other sites More sharing options...
Ismael Posted January 4, 2012 Share Posted January 4, 2012 I am at work (not CG, Electronics rather), but I think is this one: http://archive3d.net/?a=download&id=f894e19c# Link to comment Share on other sites More sharing options...
monkeyman905 Posted January 4, 2012 Author Share Posted January 4, 2012 I am at work (not CG, Electronics rather), but I think is this one: http://archive3d.net/?a=download&id=f894e19c# Hi Ismael, Thanks for the link, ive had a look and downloaded the bear but couldnt find a shader or any maps? I used the .3Ds file and imported that. or do i have to import the mmpas for another part of the site? Thanks again Link to comment Share on other sites More sharing options...
Ismael Posted January 4, 2012 Share Posted January 4, 2012 The bear is in a 'Group'. Explode it and select the body and you should see that it has a VRayDisplacement modifier on it and you can pick the Noise Map from it into your Material Editor. Link to comment Share on other sites More sharing options...
monkeyman905 Posted January 4, 2012 Author Share Posted January 4, 2012 The bear is in a 'Group'. Explode it and select the body and you should see that it has a VRayDisplacement modifier on it and you can pick the Noise Map from it into your Material Editor. Hmmmm its not in a group and has no Vraydisplacment mod on it.... strange, just a editmesh! Nevermind it was more the shader i liked in your test scenes than the displacement map its self, i thought that had come form the maker of the bear or did you create that? Looked like it was using falloff and i just wanted to see what kinda settings were used. Might be the version of 3d Max im using (2011). Thanks for the replay though. Link to comment Share on other sites More sharing options...
Ismael Posted January 4, 2012 Share Posted January 4, 2012 "Hmmmm its not in a group and has no Vraydisplacment mod on it.... strange, just a editmesh!" I will figure this out when I get home and give you an update. One thing for sure was that I imported the bear into a scene I had opened already in which in times past I was exploring similar materials; Hmmmm again! Link to comment Share on other sites More sharing options...
Ismael Posted January 4, 2012 Share Posted January 4, 2012 I got the original bear from 3dmodelfree. while doing a Google search for "free 3d bear toy". Comes in a Zip named 54.zip and everything is there. http://www.megaupload.com/?d=QKTDNWSV Link to comment Share on other sites More sharing options...
Ismael Posted January 5, 2012 Share Posted January 5, 2012 "Unlike other fiber objects like hair, specular highlights are not common in felt work. The common fiber in felt, wool, has a matte appearance. Therefore, the lighting model for felt is composed simply of an ambient and diffuse component." Peter O’Donovan University of Saskatchewan David Mould† University of Saskatchewan http://www.dgp.toronto.edu/~donovan/felt/felt.pdf Link to comment Share on other sites More sharing options...
beestee Posted January 5, 2012 Share Posted January 5, 2012 (edited) The way that light disperses into the material in your reference photo leads me to believe that perhaps an SSS material would get you further than using a falloff map in the diffuse. You will still need to find a way to make it look fuzzy/rough, be it by displacement, vray fur, or maybe even just a simple bump map. EDIT: Here is a quick attempt using a normal map, diffuse map adjusted with color correction, and vray fur - [ATTACH=CONFIG]46565[/ATTACH] Here are previews of the maps that were used - [ATTACH=CONFIG]46563[/ATTACH][ATTACH=CONFIG]46562[/ATTACH] Here is the scene: [ATTACH]46564[/ATTACH] done with max 2011 and vray1.5 sp5 Edited January 5, 2012 by beestee Link to comment Share on other sites More sharing options...
Ismael Posted January 5, 2012 Share Posted January 5, 2012 Very nice Benjamin! If you or someone could downsave to Max2010, I would love to work with it too. Link to comment Share on other sites More sharing options...
Ismael Posted January 6, 2012 Share Posted January 6, 2012 In the mean time... another try at the material: Link to comment Share on other sites More sharing options...
Daniel Doerksen Posted January 6, 2012 Share Posted January 6, 2012 what falloff does is pretty explanition in the map it self... it changes 2 colors based on a variable you can change... leave the variable on the cameras z axis, then use the same map in the slots with a different level of brightness on each, i use a color correction map to change then brightness in max. Link to comment Share on other sites More sharing options...
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