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Felt Texture


monkeyman905
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Hi,

 

Just wondering if anyone has some good tips for a felt material. Either displacemnt ur using Hair and fur (3Dmax). Just been struggling with this one. Thanks guys

 

P.S It will be quite close to the carmera so i need something that will look ligit.... hence my crys for help!

 

feltorama-tutorial-layered-flower.jpg

Edited by monkeyman905
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Thanks for the replys.

 

The distance from the carmera will be about the same distace as the felt in the picture attached above.

 

So you suggest just going for an image of some felt in the diffuce slot and producing a falloff with it will be the best way forward on this, and make a displacement map from the original image? and for the shader ill try some cloth settings that i have usd on models in the past.

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  • 3 weeks later...
Some try. Just looked online for "free 3ds bear" and the bear came with that displacement map which I copyed to other geom.

 

 

Thats not the displacment map i used as i made my own. But the shader looks good where did u get the bear from so i can look at there settings coz im not happy with mine, something is missing and i think it has to do with the falloff.

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I am at work (not CG, Electronics rather), but I think is this one:

http://archive3d.net/?a=download&id=f894e19c#

 

Hi Ismael,

 

Thanks for the link, ive had a look and downloaded the bear but couldnt find a shader or any maps? I used the .3Ds file and imported that. or do i have to import the mmpas for another part of the site?

 

Thanks again

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The bear is in a 'Group'. Explode it and select the body and you should see that it has a VRayDisplacement modifier on it and you can pick the Noise Map from it into your Material Editor.

 

 

Hmmmm its not in a group and has no Vraydisplacment mod on it.... strange, just a editmesh! Nevermind it was more the shader i liked in your test scenes than the displacement map its self, i thought that had come form the maker of the bear or did you create that? Looked like it was using falloff and i just wanted to see what kinda settings were used.

Might be the version of 3d Max im using (2011).

Thanks for the replay though.

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"Hmmmm its not in a group and has no Vraydisplacment mod on it.... strange, just a editmesh!"

 

I will figure this out when I get home and give you an update. One thing for sure was that I imported the bear into a scene I had opened already in which in times past I was exploring similar materials; Hmmmm again!

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"Unlike other fiber objects

like hair, specular highlights are not common in felt work. The

common fiber in felt, wool, has a matte appearance. Therefore, the

lighting model for felt is composed simply of an ambient and diffuse

component."

 

Peter O’Donovan

University of Saskatchewan

David Mould†

University of Saskatchewan

 

http://www.dgp.toronto.edu/~donovan/felt/felt.pdf

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The way that light disperses into the material in your reference photo leads me to believe that perhaps an SSS material would get you further than using a falloff map in the diffuse. You will still need to find a way to make it look fuzzy/rough, be it by displacement, vray fur, or maybe even just a simple bump map.

 

EDIT: Here is a quick attempt using a normal map, diffuse map adjusted with color correction, and vray fur -

 

[ATTACH=CONFIG]46565[/ATTACH]

 

Here are previews of the maps that were used -

 

[ATTACH=CONFIG]46563[/ATTACH][ATTACH=CONFIG]46562[/ATTACH]

 

Here is the scene: [ATTACH]46564[/ATTACH] done with max 2011 and vray1.5 sp5

Edited by beestee
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what falloff does is pretty explanition in the map it self... it changes 2 colors based on a variable you can change... leave the variable on the cameras z axis, then use the same map in the slots with a different level of brightness on each, i use a color correction map to change then brightness in max.

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