nitfus Posted December 11, 2011 Share Posted December 11, 2011 I've got a problem with the reflection. I think I've already checked everything, without any good results. I tried putting the simplest vray material, deleting all the scene lights, changing HDRI maps, changing rendering parameters... nothing has helped. The triangles of glass reflect light in a strange way. The weird thing is that rawreflection and rawrefraction passes seem to be alright. Please, help me. Link to comment Share on other sites More sharing options...
Ismael Posted December 11, 2011 Share Posted December 11, 2011 Check normals of the polygons ? Link to comment Share on other sites More sharing options...
3dterior Posted December 12, 2011 Share Posted December 12, 2011 I think you should make some environment objects instead of using HDRI. The easiest way is create a plane and map it with an image that shown reflection environment (such as city image or anything else you want). Put this plane behind your camera and correct its position (x,y,z) until you get good result of your render. Link to comment Share on other sites More sharing options...
subburb Posted December 12, 2011 Share Posted December 12, 2011 +1 ! Test you hrd on a simple sphere... just to see. Another thing : perhaps you've things to do with smoothing groups...? Link to comment Share on other sites More sharing options...
nitfus Posted December 12, 2011 Author Share Posted December 12, 2011 Thank you very much for your replies. The "edit normals" modifier solved the problem, but I will also try rest of your tips and see how it will work, just to practise:). Link to comment Share on other sites More sharing options...
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