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Methods for creating a geodesic dome


stayinwonderland
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Hi guys, first post.

 

I have created a couple of geodesic domes but wanted to get a professional opinion on the method. See the attached picture.

 

Looks reasonable but it's a fairly slopy method I use. What I do is make a GeoSphere within max, then edit mesh, select all edges, chamfer them (creating a frame out of the basic lines by making them expand) then pop-out (delete) all the triangles leaving a skeletal frame. I then add the 'shell' modifier to make it thick/3d.

 

To make the glass I create the exact same GeoSphere and boolean out the middle.

 

Anyone else make such a thing? Do they have any better ways and does this seem like a decent/professional practise?

 

Thanks.

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Looks reasonable but it's a fairly slopy method I use. What I do is make a GeoSphere within max, then edit mesh, select all edges, chamfer them (creating a frame out of the basic lines by making them expand) then pop-out (delete) all the triangles leaving a skeletal frame. I then add the 'shell' modifier to make it thick/3d.

 

To make the glass I create the exact same GeoSphere and boolean out the middle.

 

I'll just say what I'd do. Maybe it's helpful or interesting or elsewhere useful.

 

I'd use EditPoly instead of EditMesh. More better tools usually.

Select all polys and inset by poly not group.

When this is done, detach the selection. This new object becomes the glass.

Shell.

 

This does give different geometry. The main ridge lines stay and you get two outside facets, not one, on each member.

 

I like select all edges and extract to spline (linear). Then you can set the spline to renderable. When you do this, some edges turn corners and others terminate. Select all spline verts and hit the Break button to make them all uniform. Works OK with round members, but rectangular ones respect object up rather than normal, so the angles aren't consistent.

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