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Render trees with body


Guest maxSYOK
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Guest maxSYOK

Hi,

 

Got this assignment require a Cam high up in the sky (BirdEye View) focusing

on a main subject- tall building with surrounding landscape full of trees,bushes & shrubs.

This Cam will slowly descend to ground level.

 

Wonder whats the best way to do or render this tress,bushes realistically while

keeping the Max file face count low.

The usual method- a plane mapped tree will not do as this doesn't have

any body to it when Cam are up looking down.

 

Any feeback are appreciated.

 

Thanks in advance.

 

Max_syok.

 

*edited a typo in the title (nisus)

 

[ December 27, 2002, 03:07 AM: Message edited by: nisus ]

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Guest maxSYOK

Yes, did try out RPC demo tree, ForestPack lite,

etc.

 

This IMHO is good at eye level or higher bit but

at the level such as top view, you can get that

good full trees TOP (body) view :)

 

regards

MaxSYOK

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I would render the trees in a seperate pass. I would use real 3D trees and use the instance trick. 3D Studio has a sorta instance rendering ability. I have easily rendered 15 million polies of trees this way. But it should be done on a seperate pass with a matt/alpha...

 

Process... Make or get one really good tree... then instance it a lot and vary the rotation and scale of the instances. Place your "forest." and go from there.

 

RPC trees will not work... need to look down.

 

Multi-pass rendering is the ONLY way to go for good animations. Saves you LOTS of time when you have to re-render parts.

 

If you want to spend a little money, Speed tree can do this for you. Also works well with Vray and Brazil.

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