Guest maxSYOK Posted December 25, 2002 Share Posted December 25, 2002 Hi, Got this assignment require a Cam high up in the sky (BirdEye View) focusing on a main subject- tall building with surrounding landscape full of trees,bushes & shrubs.This Cam will slowly descend to ground level. Wonder whats the best way to do or render this tress,bushes realistically whilekeeping the Max file face count low.The usual method- a plane mapped tree will not do as this doesn't haveany body to it when Cam are up looking down. Any feeback are appreciated. Thanks in advance. Max_syok. *edited a typo in the title (nisus) [ December 27, 2002, 03:07 AM: Message edited by: nisus ] Link to comment Share on other sites More sharing options...
bigcahunak Posted December 25, 2002 Share Posted December 25, 2002 Hi, I guess you'll need a tree plugin which gives you the option to keep the poly count of the tree low when you are far from the camera. Also there is RPC from archvision.Good luck. [ December 25, 2002, 03:31 AM: Message edited by: bigcahunak ] Link to comment Share on other sites More sharing options...
Guest maxSYOK Posted December 25, 2002 Share Posted December 25, 2002 Yes, did try out RPC demo tree, ForestPack lite, etc. This IMHO is good at eye level or higher bit but at the level such as top view, you can get that good full trees TOP (body) view regards MaxSYOK Link to comment Share on other sites More sharing options...
John Dollus Posted December 26, 2002 Share Posted December 26, 2002 Depending on distance, you could create a few spheres and opacity map them with leaf groupings. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted December 26, 2002 Share Posted December 26, 2002 I would render the trees in a seperate pass. I would use real 3D trees and use the instance trick. 3D Studio has a sorta instance rendering ability. I have easily rendered 15 million polies of trees this way. But it should be done on a seperate pass with a matt/alpha... Process... Make or get one really good tree... then instance it a lot and vary the rotation and scale of the instances. Place your "forest." and go from there. RPC trees will not work... need to look down. Multi-pass rendering is the ONLY way to go for good animations. Saves you LOTS of time when you have to re-render parts. If you want to spend a little money, Speed tree can do this for you. Also works well with Vray and Brazil. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted December 26, 2002 Share Posted December 26, 2002 Here is the link for Speed Tree... this WILL work for what you want... there are others that Jeff may be able to point you too. http://www.digimation.com/asp/product.asp?product_id=388 Link to comment Share on other sites More sharing options...
nisus Posted December 27, 2002 Share Posted December 27, 2002 Hi all, Idd render in seperate passes. Low-poly trees in the background, hi-poly in the foreground. Christopher: from what I remember from Jeff's article SpeedTree has issues with Brazil. Vray is fine tough. rgds nisus Link to comment Share on other sites More sharing options...
nisus Posted December 27, 2002 Share Posted December 27, 2002 Hi all, Idd render in seperate passes. Low-poly trees in the background, hi-poly in the foreground. Christopher: from what I remember from Jeff's article SpeedTree has issues with Brazil. Vray is fine tough. rgds nisus Link to comment Share on other sites More sharing options...
Guest maxSYOK Posted December 27, 2002 Share Posted December 27, 2002 Hi guys, That's great. Many thanks for the suggestion.Certainly will try them out. Regards. Link to comment Share on other sites More sharing options...
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