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Poseidon Room (Extended)


Vendetta
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1324012764.jpg

Studio/Institution: Mihai V
Genre: Commercial Interior
Software: 3D Max/Vray
Description:

Hello, I have finally gotten the guts to post something I've been working on, for a bit too long.

 

This is my 1st time on CGArchitect, so I hope I've gotten the outline right...

 

Here are a few more shots, I'm still working on some others.

 

http://imageshack.us/photo/my-images/841/shot1u.jpg/

http://imageshack.us/photo/my-images/534/shot2o.jpg/

http://imageshack.us/photo/my-images/641/shot3q.jpg/

 

I'm really looking for critique. I want to improve and learn as much as I can. Please give me all the critique you can, bad and good. Feel free to take the pictures and outline, if need be, any references to the critiques.

 

Let me know what you think and don't hold back.:)

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I just wanted to add that when I textured this room I was using a linear workflow along with having set my monitor to gamma 2.2. I used a free program called QuickGamma. I've checked on my other 2 monitors and the colors look very saturated. This is due to the monitors temperature and settings, I'm wondering if other people are seeing it the same way?

 

Is it too saturated, are the darks too dark, does the image look burned out?

 

I really hope I can get some feedback..

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