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Help with this light!


Devin Johnston
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I'm working on a project with a bunch of these globe lights that are a very prominent part of the image. I'm having problems with getting the light source in the middle of my light to shine bright like the one in the image. I've tried both vray lights and vray light materials (the image posted is using the vraylightmtl) but I can't get the intense highlights seen in this picture. I'm unsure if the problem is with the material or the light it's self so I'm kind of stuck. Anyone got any advice?

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Does the red glass part of the light have a thickness? It will need to be a shell if you know what I mean...

To get the effect exactly as seen in the picture in the render engine you will need subsurface scattering. However, I'd go for a combination of modeling the filament (real basic, just low poly squiggle) and usng VrayLightMaterial. You will have to crank the multiplier on the material, thats all. Especially if you're using physical camera.

Maybe a fallloff in the refraction channel of the red material and use PS for the flares.

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