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Problems with tiles in max 12


pwharton
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I just upgraded to max 12 and I am trying to get the “Tiles” to work. The Grout size keeps coming in large, what I want is a thin “pencil” line between tiles. This worked great in version 10 of max but here it come out wide. At one point I had set the grout to 0.001 and it still looks like the preview attached ( in the attached rendering I had the grout set at 0).

Am I missing something or am I just doing something wrong here? Is there a better route to getting what I am looking for in Max 12?

 

[ATTACH=CONFIG]46224[/ATTACH]

pencil.png

Edited by pwharton
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Thanks!

 

This looks great, and is what I needed.

Question, I have also downloaded the MultiTexture Map, but I don’t know where to put these files. Do I create a folder for the DLT files and put them in the max 12 file folder?

Edited by pwharton
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I know your project has finished and therefor is a bit late to work out the tiling - but is it a simple case of your editing the material that was not applied to the object? it looks like you have another material very similar in the editor there.

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Are the diffuse Tiles and the bump Tiles instanced? Maybe you are trying hard to get it done on the diffuse but you haven't adjusted the bump one. Try disabling the diffuse and work only on the bump one. Also, rise your spinners decimals to 4 so that you can input small values like 0.001 without max rounding them up.

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Phillip, sorry it took so long.

MultiTexture is a Plugin and the correct version need to go inside the Plugin folder of your Max directory.

For Max2010 x64 you would copy and paste "MultiTexture_max2010_64.dlt" to the Plugins Folder.

To apply to your floor, create a material, click its Diffuse button and select Multitexture and there is a button to

Load the Textures. From here you can just view the video. Regards.

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The diffused and bump are the same configuration but separate, the bump is set up as a B&W only file. I like your Idea about changing the decimal points; I forget it ignores my inputs if they are to small.

Thanks Ismael, That’s what I needed to know.

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