manuqc Posted December 20, 2011 Share Posted December 20, 2011 Hi There! Well, in my quest of learning a proper lighting workflow with mental ray, I am having some important questions that are still floating in my head, and I will like someone experienced with mental ray to help me clarify this issues. Thanks in advanced! 1) I was looking looking some tutorials from ZAP Andersson, and he says we can not use MR. EC. while using render passes (a&d output), only with master beauty output. But I will prefer tweaking my passes in AE rather than tweaking my master beauty output. So I am confused as he also says we should always use MR. EC control with photometric lights. But what is the point if I can not output the EC. with the passes? Question will be, is there an accurate manner to reproduce the same MR. EC in AE? (if there is a proper workflow I am missing please let me know as well) 2) How do I know if my input textures are linear or gamma corrected 2.2? I know most HDRs are linear 1.0, and I try always using "input gamma&gain" as Jeff Patton suggests. But now I am doubting if my some of my textures are linear or not. Lets say if I am using images from cgtextures or a 3D texture library, either they are photoshop corrected or not, should I always consider them as "gamma 2.2" on input? Is there a way to be sure? 3) Lastly, how do I know when to use physical scale units or unitless? I see most people use unitless. But I am having trouble with the "unitless" value I should be using. How do I properly enter a value for unitless? Should I always work in a real metric scale for this? (and as an extra question regarding this one! how does a software like XSI deals with this if they dont work in a metric scale?, I ask because I work with xsi as well Thank you in advanced for your time! I am trying to get serious about learning mental ray for product visualization and vfx for film/adv. So hopefully you can lighten my way with your knowledge! Regards, -Manu Link to comment Share on other sites More sharing options...
manuqc Posted December 23, 2011 Author Share Posted December 23, 2011 Just wanted to bump this thread in case someone that has not take a look yet, wants to help me out. Thanks in advanced! Link to comment Share on other sites More sharing options...
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