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VRay - Clean Glossy Reflections


RobSteady
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reflectiontestdmc23mate.pngHi,

the following Adaptive DMC sampler setup is the only way i can get clean reflections from a glossy material. Is there another, faster way (no Adaptive Subdivs please)?

I've tried "min 1 max 100, Clr thresh: 0.002" and got noisy reflections, even with high material subdivs. "Noise threshold and Min Samples had no effect.

 

Here is the Test Scene: http://www.mediafire.com/?or6amica6gch6dy

[ATTACH=CONFIG]46320[/ATTACH][ATTACH=CONFIG]46319[/ATTACH]

Edited by RobSteady
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That's because you're lowering the minimum samples to 1, as opposed to the previous set up where it's set to 2. If VRay thinks it is a suitable amount of noise (specified by the threshold parameter) then it will no longer subdivide with the antialiasing filter.

 

The higher you set your minimum samples, the higher the quality you will achieve - however this also means that vray will spend a long time on areas even if there is no noise at all. This is why the minimum should be left at around 1 or 2 and the maximum at 4 or more - render quality can then be adjusted by raising or lowering the noise threshold.

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Thanks for your quick explanation.

I was just wondering, why some of the "masters" (bertrand benoit, peter guthrie) use final-setups with very basic DMC settings.

For example: min. 1, max. 6, color thresh. 0,01.

But with those settings you'll get very noisy reflections (i know it always depends on the scene you're rendering, but...).

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There are other ways to increase glossy quality, for example under the settings tab you can change the minimum samples on the dmc sampler (the default is 8.) to a higher number to force Vray to use more of the glossy samples within the material.

 

Example:

 

Your material has 100 glossy samples, and the DMC min samples is set to 8. This means that VRay will take a minimum of 8 glossy samples on that material - if this is deemed to have been enough to clear up any noise, it will move on rather than spend time sampling all 100 samples.

 

The "adaptive amount" also affects this. You can force Vray to use all 100 glossy samples by turning the adaptive amount to 0.

 

The fact is there are many different ways to clear up noise within VRay.

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