nisus Posted September 6, 2004 Share Posted September 6, 2004 Hi all, I couldn't believe it, but CGA did NOT have a glass-TnT section yet... So here it is now! Pls share your tips on rendering glass ,-) rgds nisus Link to comment Share on other sites More sharing options...
Ernest Burden III Posted September 6, 2004 Share Posted September 6, 2004 I agree. I am planning to put together a test scene to post/render. I have to make something simple, so it will show how different renderers and settings get better or worse results. Link to comment Share on other sites More sharing options...
nisus Posted September 12, 2004 Author Share Posted September 12, 2004 I'm surprised to see no answers yet... Damn, I wished Jan Rybar could post the tips he gave during the 3d-festival in Copenhagen this year... Would be a great start ,-) rgds nisus Link to comment Share on other sites More sharing options...
Ernest Burden III Posted September 12, 2004 Share Posted September 12, 2004 I'm surprised to see no answers yet... That sort of ifo has been posted in small pieces for several years. We realy need to compile it in one useful place. That will take time. My schedule has opened up a bit, so I hope to make a test scene this week. Link to comment Share on other sites More sharing options...
Frosty Posted September 12, 2004 Share Posted September 12, 2004 I'll see if I can compile a C4D tut tonight. Link to comment Share on other sites More sharing options...
nisus Posted September 21, 2004 Author Share Posted September 21, 2004 here is a previous thread about glass... http://www.cgarchitect.com/vb/showthread.php?t=4059 Link to comment Share on other sites More sharing options...
honzal Posted September 25, 2004 Share Posted September 25, 2004 hey guys, here: http://www.imagesfx.cz/pub/cga/GlassTutorial.htm you can find a small tip how to improove your glass. Maybe someone will find it helpful Jan Link to comment Share on other sites More sharing options...
nisus Posted September 29, 2004 Author Share Posted September 29, 2004 Hi Jan, Tnx for your effort ,-)) What have you been up to since CPH? To all: here is an interesting thread about glass: Unchallenge!!! http://www.cgarchitect.com/vb/showthread.php?t=7190&page=1&pp=10 rgds nisus Link to comment Share on other sites More sharing options...
Nasheet Siddiqui Posted February 12, 2005 Share Posted February 12, 2005 anybody use lume ? Link to comment Share on other sites More sharing options...
nisus Posted September 5, 2005 Author Share Posted September 5, 2005 I don't use lume anymore. I tested it a while ago, but got stuck with the raytrace material, a fall-off shader etc. But most of the times, I still paint all reflections by hand. Best control ever! No need to render many testrenders, just everything on the fly in photoshop... anyone else? nisus ps: i still can't believe this topic is not any larger by now... I mean, it's glass... VERY important in CGA imho, not? Link to comment Share on other sites More sharing options...
Tommy L Posted September 6, 2005 Share Posted September 6, 2005 Yeah but its getting easier, especially in animations (Or am i just getting better?) and with the standard glass materials shipping with products such as vray and mental ray being so good. Link to comment Share on other sites More sharing options...
psv1 Posted September 13, 2005 Share Posted September 13, 2005 ``I don't use lume anymore. I tested it a while ago, but got stuck with the raytrace material, a fall-off shader etc.`` lume glaas is ok and fast... the trick is the shadow shader attached to it shadow transparency ... should work fine for an exterior + interior setup,,,, Link to comment Share on other sites More sharing options...
nisus Posted September 13, 2005 Author Share Posted September 13, 2005 mmm... idd... good idea... I've started another thread about this called: MR exposure control for Augmented Reality (or something like that). Maybe you should have a look at it, and tell me your ideas ,-) rgds nisus Link to comment Share on other sites More sharing options...
spyder2411 Posted November 15, 2005 Share Posted November 15, 2005 Been reading a lot of post on people requesting glazing shaders. I've posted some PPG shaders up on Turbosquid, which is the dumbed down version of Vizmasters plugin. Why pay that much for something so simple to create? All you have to do is read manufacturers data sheets and input the values in max people. Link to comment Share on other sites More sharing options...
Jeff Mottle Posted November 15, 2005 Share Posted November 15, 2005 Just a heads up and a bit of a spoiler. VisMasters has teamed up with a well known 3D company in the industry to create a collection of integrated vray shaders for 3dsmax. Two of those shaders are a high end architectural glass material and a frosted glass material. These are not just materials in a material library, they are built in shaders in the material editor that take all the complex tasks and put them behind the scenes where they belong, exposing only intuitive control to the user. You will also be able to create tinted and muti-color glass coatings that change color based on the viewing angle. We should be releasing them by the end of the week, so stay tuned. Link to comment Share on other sites More sharing options...
nisus Posted November 15, 2005 Author Share Posted November 15, 2005 Hi Jeff, Will there be MR-shaders too? rgds, nisus Link to comment Share on other sites More sharing options...
Ismael Posted November 15, 2005 Share Posted November 15, 2005 Just one single MR shader in the collection and exclude Viz 4 users, can't open. Hopefully the shaders will only use just the native functions in Vray as opposed to a hybrid Vray/Max. Looking forwards to what the team comes up with. Ismael Link to comment Share on other sites More sharing options...
Jeff Mottle Posted November 15, 2005 Share Posted November 15, 2005 Hi Evert, No MR shaders yet, but those could be a possibility in the future. Right now the first collection will only use the V-Ray material for it's core. Link to comment Share on other sites More sharing options...
Hao La Posted November 26, 2005 Share Posted November 26, 2005 Does the glass material of the Architecture material in Max works well ? Link to comment Share on other sites More sharing options...
STRAT Posted November 26, 2005 Share Posted November 26, 2005 http://www.cgarchitect.com/vb/showthread.php?t=12937 Link to comment Share on other sites More sharing options...
d.sign Posted November 26, 2005 Share Posted November 26, 2005 In my expeirence, architectural preset for glass in MAX is very good start if you using radiosity or MR. Also it renders quickly. But it do not work with Vray... Strat gave some very usefull tips on universal proceedure of creating glass. Fallof map with fresnel for the reflections is good way to control reflection/transparency relation. Also, some noise in the bump to distort reflections (but increase render time usually)as already said here. Finaly, glass need something to reflect and something to reveal/hide... I sometimes do rough model of surrounding objects, map them with fragments taken from photos of enviroment and combine this with enviroment map. It take some time to create, but reflections in glass get more realistic... Link to comment Share on other sites More sharing options...
vizwhiz Posted May 8, 2009 Share Posted May 8, 2009 (edited) it would be nice To have etc glass Tutorials sorted by software specific Techniques max has MR by default, and vray is quite popular Too, maybe a simple Test scene done by all The different softwares would be useful as This would create a standard of comparison some possible category organization ideas are: by software 1st: CGA-wiki.software.3dsmax CGA-wiki.software.3dsmax.render CGA-wiki.software.cinema4d CGA-wiki.software.cinema4d.render or by software function 1st: CGA-wiki.software.render.3dsmax.mray CGA-wiki.software.render.3dsmax.vray CGA-wiki.software.render.cinema4d CGA-wiki.software.render.fryrender CGA-wiki.software.render.maxwell CGA-wiki.software.render.finalrender CGA-wiki.software.render.lightscape CGA-wiki.software.render.lightwave CGA-wiki.software.render.sketchup Then, etc CGA-wiki.materials.glass ** break down The necessary Items by category and fill in The blanks ** just a schematic idea with all of The wealth of ideas, knowledge, Tips and Techniques it would be nice (and useful) To coagulate and collaborate This cg common wealth Edited May 8, 2009 by vizwhiz Link to comment Share on other sites More sharing options...
Spooner04 Posted May 9, 2009 Share Posted May 9, 2009 I love it when this happens. Link to comment Share on other sites More sharing options...
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