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Creating Architectural Glass


nisus
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I don't use lume anymore. I tested it a while ago, but got stuck with the raytrace material, a fall-off shader etc.

 

But most of the times, I still paint all reflections by hand. Best control ever!

No need to render many testrenders, just everything on the fly in photoshop...

 

anyone else?

 

nisus

 

 

ps: i still can't believe this topic is not any larger by now... I mean, it's glass... VERY important in CGA imho, not?

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``I don't use lume anymore. I tested it a while ago, but got stuck with the raytrace material, a fall-off shader etc.``

 

 

lume glaas is ok and fast... the trick is the shadow shader attached to it

shadow transparency ... should work fine for an exterior + interior setup,,,,

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  • 2 months later...

Been reading a lot of post on people requesting glazing shaders. I've posted some PPG shaders up on Turbosquid, which is the dumbed down version of Vizmasters plugin. Why pay that much for something so simple to create? All you have to do is read manufacturers data sheets and input the values in max people.:D

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Just a heads up and a bit of a spoiler. VisMasters has teamed up with a well known 3D company in the industry to create a collection of integrated vray shaders for 3dsmax. Two of those shaders are a high end architectural glass material and a frosted glass material.

 

These are not just materials in a material library, they are built in shaders in the material editor that take all the complex tasks and put them behind the scenes where they belong, exposing only intuitive control to the user. You will also be able to create tinted and muti-color glass coatings that change color based on the viewing angle. We should be releasing them by the end of the week, so stay tuned.

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Just one single MR shader in the collection and exclude Viz 4 users, can't open. Hopefully the shaders will only use just the native functions in Vray as opposed to a hybrid Vray/Max.

 

Looking forwards to what the team comes up with.

 

Ismael

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  • 2 weeks later...

In my expeirence, architectural preset for glass in MAX is very good start if you using radiosity or MR. Also it renders quickly. But it do not work with Vray... Strat gave some very usefull tips on universal proceedure of creating glass. Fallof map with fresnel for the reflections is good way to control reflection/transparency relation. Also, some noise in the bump to distort reflections (but increase render time usually)as already said here. Finaly, glass need something to reflect and something to reveal/hide... I sometimes do rough model of surrounding objects, map them with fragments taken from photos of enviroment and combine this with enviroment map. It take some time to create, but reflections in glass get more realistic...

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  • 3 years later...

it would be nice To have etc glass Tutorials sorted by software specific Techniques

 

max has MR by default, and

vray is quite popular Too,

 

maybe a simple Test scene done by all The different softwares would be useful

 

as This would create a standard of comparison

some possible category organization ideas are:

 

by software 1st:

 

CGA-wiki.software.3dsmax

CGA-wiki.software.3dsmax.render

CGA-wiki.software.cinema4d

CGA-wiki.software.cinema4d.render

 

or by software function 1st:

 

CGA-wiki.software.render.3dsmax.mray

CGA-wiki.software.render.3dsmax.vray

CGA-wiki.software.render.cinema4d

CGA-wiki.software.render.fryrender

CGA-wiki.software.render.maxwell

CGA-wiki.software.render.finalrender

CGA-wiki.software.render.lightscape

CGA-wiki.software.render.lightwave

CGA-wiki.software.render.sketchup

 

Then, etc

 

CGA-wiki.materials.glass

 

**

 

break down The necessary Items by category and fill in The blanks

 

**

 

just a schematic idea

 

with all of The wealth of ideas, knowledge, Tips and Techniques it would be nice (and useful) To coagulate and collaborate This cg common wealth

Edited by vizwhiz
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