yuliar Posted January 4, 2012 Share Posted January 4, 2012 Hello everyone, I am fairly new to the 3D Max program. Since I need to use it a lot for my current job, I am starting to have difficulties in getting picture perfect interior scene renderings. Doesnt matter what I do I just can not get noise free pictures. I am working on the project right now, you can see the rendering. Could anyone please recommend what settings I can use in vray to improve my renderings, and make objects, materials appear sharper. Would be very grateful for any help! Link to comment Share on other sites More sharing options...
battjes2006 Posted January 4, 2012 Share Posted January 4, 2012 Post your render settings and it will be a little easier to see how to help Link to comment Share on other sites More sharing options...
yuliar Posted January 4, 2012 Author Share Posted January 4, 2012 Thank you for the reply, I used Adaptive subdivision, and Catmull-Rom filter, and in GI i used irradiance map, and light cache. Irradiance was set to medium, with subdivision 50 and samples 20. Light Cache set to 500. I tried to set it to 1000 it crushed on me right away. Thank you very much in advance! Link to comment Share on other sites More sharing options...
battjes2006 Posted January 4, 2012 Share Posted January 4, 2012 Pretty standard setting. I would try to double your subdivision and samples to 100 and 40...also maybe add more subdivisions to your light shadows. Are the white walls glossy or reflective? It may just be the material then.... Link to comment Share on other sites More sharing options...
RyderSK Posted January 4, 2012 Share Posted January 4, 2012 Is that an HDRi lightning setup ? If so, in that case up the subdivs of the light to 16 atleast, it's what I am most succesful at keeping noise away, Peter Guthrie and Bernard Benoit seems to use that approach. Render times go up of course. Other way is to use sIBL setup, in which you sample you HDRi map down to small blurred 360px map for illumination. You will of course loose any sharp shadows you would get from HDRi map alone, hence the approach is used along other, directional light. Your light cache settings are way too low for final render. I don't think the value 1000 is what crashes your system. Post screenshot of your whole settings. Also while testing this, turn off you aliasion filter, you don't need Catmull-Rom filter to get clean image. Also, put IR back to low, and try to get clean image first with this. Link to comment Share on other sites More sharing options...
yuliar Posted January 5, 2012 Author Share Posted January 5, 2012 Thanks soo much for your help guys, I increased light cache and subdivision of my lighting, plus increased by a bit irradiance map numbers, and it came out much cleaner. I think it was crushing on me because I had displacement maps. Thanks again! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now