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Hospital Waiting


tcorbett
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Yeah, I should have mentioned about the colors - those are not oversaturated - those are the actual colors, as taken from the paint samples. This is a pediatric facility, so bright colors are the order of the day.

 

This was radiosity (with 1' meshing), raytracing through architectural materials. That glass through glass through glass through glass made for a looooooong render at 15 hours for 1600x1200, so the images did see a little post-processing in photoshop, rather than messing with the exposure control.

 

Any ideas as to how I can keep that level of transparency & realism, but really reduce my render times? I'm thinking either transparent shaders or texture baking.

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I've run into this problem before as well with multiple layers of glass. My best advice would be to set refraction only on the foremost layer of glass, just let all the other planes be transparent and reflective but not refractive. This should help dramatically with render times and I don't think the visual will be affected too much.

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Tom,

 

I work in the healthcare industry. Your image looks very good.... However, I have a non-related question..... Are people still trying to put carpet floors in hospitals. I thought they where going to hard floors because the cross-infection and contamination problems. It has been a while since I saw a hospital with carpet. I really don't know.... maybee that is more an issue in the southeast of the US.

 

Thanks

Elliot

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