tcorbett Posted September 8, 2004 Share Posted September 8, 2004 Looking for C&C for the lighting / materials, etc. This was just illustrate quality of light and privacy of the check-in areas, no furniture / people / etc just yet. Thanks! Tom... Link to comment Share on other sites More sharing options...
Buffalo Bills Posted September 8, 2004 Share Posted September 8, 2004 Not a bad start. I would reduce the saturation in your colors, add some reflections in your glass material. Are you using radiosity? Nice glass pattern with the butterflies. Where in Pittsburgh do you live? Link to comment Share on other sites More sharing options...
Brian Cassil Posted September 8, 2004 Share Posted September 8, 2004 If you are going for photo-real, then I would agree that the colors need to be less pronounced. However, if you are shooting for are more artistic look, then I would say the colors are just right. Keep us updated. Link to comment Share on other sites More sharing options...
tcorbett Posted September 8, 2004 Author Share Posted September 8, 2004 Yeah, I should have mentioned about the colors - those are not oversaturated - those are the actual colors, as taken from the paint samples. This is a pediatric facility, so bright colors are the order of the day. This was radiosity (with 1' meshing), raytracing through architectural materials. That glass through glass through glass through glass made for a looooooong render at 15 hours for 1600x1200, so the images did see a little post-processing in photoshop, rather than messing with the exposure control. Any ideas as to how I can keep that level of transparency & realism, but really reduce my render times? I'm thinking either transparent shaders or texture baking. Link to comment Share on other sites More sharing options...
Brian Cassil Posted September 8, 2004 Share Posted September 8, 2004 I've run into this problem before as well with multiple layers of glass. My best advice would be to set refraction only on the foremost layer of glass, just let all the other planes be transparent and reflective but not refractive. This should help dramatically with render times and I don't think the visual will be affected too much. Link to comment Share on other sites More sharing options...
Elliot Posted September 9, 2004 Share Posted September 9, 2004 Tom, I work in the healthcare industry. Your image looks very good.... However, I have a non-related question..... Are people still trying to put carpet floors in hospitals. I thought they where going to hard floors because the cross-infection and contamination problems. It has been a while since I saw a hospital with carpet. I really don't know.... maybee that is more an issue in the southeast of the US. Thanks Elliot Link to comment Share on other sites More sharing options...
anvaraziz Posted September 9, 2004 Share Posted September 9, 2004 nice,,, can u pls share that floor map ..... Link to comment Share on other sites More sharing options...
jysngltndz Posted September 9, 2004 Share Posted September 9, 2004 tom, i think the colors are over bleeding, since your using radiosity did you use also its lighting override? it will control those colors.. Link to comment Share on other sites More sharing options...
tcorbett Posted September 9, 2004 Author Share Posted September 9, 2004 Brian; Thanks - I'll give that a shot. I tried a version using a transparent shader, but it killed the daylighting. Probably forgot to use the lighting override to let the light pass through. Link to comment Share on other sites More sharing options...
tcorbett Posted September 9, 2004 Author Share Posted September 9, 2004 Elliot- Thanks. Actually I was informed after the rendering that the carpet is only going to be beyond that glass wall. The rest will be terrazzo. Link to comment Share on other sites More sharing options...
tcorbett Posted September 9, 2004 Author Share Posted September 9, 2004 Anvar - This was just a photo taken of a sample, then cleaned up in photoshop. It is a neat pattern. Link to comment Share on other sites More sharing options...
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