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MR: artifacts at high resolutions


nisus
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Hi all,

 

When rendering at high resolutions in MR (+4K) I got some strange artifacts that I cannot get rid of...

 

Sumerized, the problems seems to be some kind of 'grained egdes'.

I have no clue why these appear, nor how to remove them.

 

At first I thought it had something to do with the metal (lume) shader - blurred reflections / spread - , because in the first example everything is crisp except for the metal... (see example 1)

 

AMS_CGA_korrel_02_EV.jpg

 

but when rendering another image, I got the stuff all over the place... When changing all materials to an ideal diffuse (material override) the artifacts are still present (see example 2)

 

Changing the sampling rate from 1/1 to 64/256 only blurs the image without adding crisp edges...

 

Changing the filter from box 1/1 to box 4/4, or Mitchell 4/4 doesn't help either...

 

 

AMS_CGA_korrel_01_EV.jpg

 

I must be missing something... Anyone can help me out? Tnx

 

rgds

 

nisus

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Hi all,

 

No camerashaders and no displacement. I mean, I render with the displacement checkbox unchecked... I'm not sure if the material has displacement on it either. I don't think so, but I'll have to check this out. Anyway, the building is Xreffed into the scene... maybe this has something to do with it?

 

Hi Alexander,

 

Tnx, I'll trim down the file, but I'm afraid I won't be able to do so before the weekend.

 

rgds

 

nisus

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