Victor1423 Posted January 20, 2012 Share Posted January 20, 2012 I can't get light into some corners of the scene and generally the scene is a bit darker than it should be! I adjust all that needs to be adjusted mrSkyportals, Gamma, mrPhotographic Exposure control, FG and GI are to the highest setting but still getting that dark corner! Any tips on how to "lighten-up" a scene? Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted January 20, 2012 Share Posted January 20, 2012 can you post an example render? Link to comment Share on other sites More sharing options...
Victor1423 Posted January 20, 2012 Author Share Posted January 20, 2012 Thank you for replying!! Hope you can help with some tips! Link to comment Share on other sites More sharing options...
marius e Posted January 20, 2012 Share Posted January 20, 2012 That is very dark. Adjust your exposure control. Make sure u are using mr photographic exposure! Then start with lower render quality settings and bump up as needed. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted January 20, 2012 Share Posted January 20, 2012 That is tough to say definitively, but I'd start by putting a shell modifier on your walls, either reducing your sun intensity and or delete your second sun (it looks like 2 in the scene), adjusting your exposure (F 4.0 is a good start), render without AO on lower settings, check it with an override material, and apply a smooth modifier to your tub. Try these one or a few at a time and I'd say you'll get it resolved. Good Luck! Link to comment Share on other sites More sharing options...
Victor1423 Posted January 20, 2012 Author Share Posted January 20, 2012 thank you i am using mr photographic exposure. i will adjust the exposure, i usually dont like to mess around with the exposure controls i leave them as default when selecting indoor daylight etc! Link to comment Share on other sites More sharing options...
Victor1423 Posted January 20, 2012 Author Share Posted January 20, 2012 That is tough to say definitively, but I'd start by putting a shell modifier on your walls, either reducing your sun intensity and or delete your second sun (it looks like 2 in the scene), adjusting your exposure (F 4.0 is a good start), render without AO on lower settings, check it with an override material, and apply a smooth modifier to your tub. Try these one or a few at a time and I'd say you'll get it resolved. Good Luck! Hey thanks for the tips! there is only on sun in the scene, i will add a shell modifier to the walls and see what that does. its the first time i heard that! am quite new! i have the AO on each material with distance of 0 and samples to 128 maybe i should lower that! i should try and smoothen out every single object there is in the scene not just the tub! Thank you again! Link to comment Share on other sites More sharing options...
RyderSK Posted January 20, 2012 Share Posted January 20, 2012 Distance of zero ? try like 4cms ;- ) You shouldn't leave exposure at default ! It's there for reason lol :- ). MR let's you use simple presets, select indoor in exposure, and it will lower the whole EV stops, which is single number, the lower it is the brighter will be the scene. Use the small preview to see. You need don't need to understand the camera adjustments, just use the EV number. Link to comment Share on other sites More sharing options...
Victor1423 Posted January 20, 2012 Author Share Posted January 20, 2012 Distance of zero ? try like 4cms ;- ) You shouldn't leave exposure at default ! It's there for reason lol :- ). MR let's you use simple presets, select indoor in exposure, and it will lower the whole EV stops, which is single number, the lower it is the brighter will be the scene. Use the small preview to see. You need don't need to understand the camera adjustments, just use the EV number. Ok i will tweek around the exposure controls and see the results!! as for the AO distance will try the 4cm! Thank you!! Link to comment Share on other sites More sharing options...
Victor1423 Posted January 23, 2012 Author Share Posted January 23, 2012 i managed to remove the dark areas and light up the scene! it was all because of the AO it was on 0cm instead of an actual distance! played around with the Exposure settings and i got this result..i used FG and GI together! any critique would be most welcomed! Thank you for your tips they really helped! they made the scene 100 times better!! Link to comment Share on other sites More sharing options...
RyderSK Posted January 23, 2012 Share Posted January 23, 2012 Well, now it's super blue :- ). If I can suggest, you would greatly benefit from watching Jeff Paton's tutorials about Mental Ray he did for Gnomon, or atleast follow his blog ;- ) Link to comment Share on other sites More sharing options...
Victor1423 Posted January 23, 2012 Author Share Posted January 23, 2012 Well, now it's super blue :- ). If I can suggest, you would greatly benefit from watching Jeff Paton's tutorials about Mental Ray he did for Gnomon, or atleast follow his blog ;- ) On the walls i used a blue color but i guess it shouldn't be that blue? I found his blog and i will be reading intensively his tips and tricks on mental ray! at least i have to say the scene is not great but at least it is better than the first one! with some advice i think i can achieve a great result in any scene! i think am going the right way! Link to comment Share on other sites More sharing options...
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