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Problems with Nitrous display mode (Max 2012)


A.Mitov
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That's very strange but when I am in Nitrous display mode strange things happen with 3ds Max

 

1. When I am in Nitrous display mode the Xref scene functionality is broken. I can load an xref scene but can't make it display as box. If I check the "Box" field nothing happens. This works ok though when in Direct3D or OpenGL display mode.

 

2. Can't exit from wireframe mode. Try this - while in relistic or shaded mode start panning. Hit F3 to go to Wireframe mode and release the middle mouse button to stop panning. Now if you hit F3 again to exit from Wireframe mode you can't! This does not happen when in Direct3D or OpenGL display mode.

 

3. The application button in to upper left corner (the big green button with max'es logo on it) is playing tricks on me. Sometimes when I click it to bring up the menu and move my mouse over an item such as "Save", it suddenly disappears. To select anything from the menu, I need to click an item no later than 1 second before it disappears.

 

I have applied the latest hotfix and the SP2 pack

My specs:Hardware: CPU: i7 2600k, RAM: 16GB Corsair Vengeance, VGA: GF GTX460 1GB (driver 285.62)

Software: Win7 x64, Max 2012 SP2+HF2

 

EDIT: 60 views already and no one cares to share if they have these problems? Thanks. Just great. :mad:

Edited by A.Mitov
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I'm not sure its a case of no one caring but not knowing what to do.

 

I have problems with Nitrous as well - strange issues where wireframes dissapear in shaded mode and when I move a vert the model won't update until I exit subobject mode and back again. The list goes on and on.

 

I am hoping to go through all this when I get a spare moment and try and sort it out. Will report back if I have any luck

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All I can say is welcome to Nitrous. It does this. If you need to do something and Nitrous isn't playing alond, switch to DirectX or Oped GL.

 

I have yet to get your Max icon issue, but the rest are quite familiar and more. Like the Display mode in object color not working or hidden objects artifacting in the viewport; the fact that Nitrous makes Slate nearly impossible to use on larger scenes... I have yet to see the possotive side of Nitrous for all the issues it has brought about.

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Thank you guys for spending a minute or two of your time writing a few lines.

So it's not only me. I may may very wall have to switch back to Direct3D as well. I kind of like Nitrous for its blazing fast performance in Wireframe mode but the rest of it is just unbearable bugs. Why did AD even introduce Nitrous when it's so full of bugs is a mystery to me. And it even says it's "Recommended" in Display settings! Go figure...

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  • 7 months later...

Just keeping this thread going. I noticed the date that this thread was started was back in January of 2012. Ironically this was the same time that the 3DS max users in my client's office started having similar issues. Their symptoms:

 

Have one scene open (takes 10 seconds or less), attempt to open a second scene and it takes approx. 2 minutes to open. Ironically enough, if the NIC adapter is disabled while trying to open the second scene it opens as fast as the first scene. After 7 months of research, we've narrowed it down to changing the viewing "engine" from Nitrous to Direct 3D. After that every scene opens in 3 -5 seconds.

 

Ironically enough, 2 of the 3 systems involved have NVidia Cards (non-quadro) and NVidia drivers installed, and they experienced the issue, a third machine that I just cleaned and re-installed everything but the NVidia Drivers (using WDDM Microsoft Drivers) doesn't experience this issue.

 

System stats:

 

Intel Quad 2.4 Ghz

8GB DDR2 1066 RAM

(2) Sata II 320GB Drives (Raid 0)

EVGA Nvidia GTX 880 or EVGA NVida GTX 295

Windows 7 x64 Pro.

 

Trying to figure out if thre's a way to keep the NVidia driver and get Nitrous to Work.

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