Jonathan Fantucchio Posted January 27, 2012 Share Posted January 27, 2012 (edited) Hi everyone. I am doing a rustic wine cellar/bar for an Architect client. My challange is that in the interior he wants these Outdoor Viba(vibia lights) I modeled the fiberglass as a series of crisscrossed splines. This results in an un-optimization scene but I'm OK with it though I am guessing that It will increase the render times like crazy. How would you folks tackle this light. In other words if you had to render this for a dark interior scene how would you model it. My main problem is that when the splines are accurate to the picture it creates jagged shadows and this will probably ruin the mood the archi's are going for so I made the splines dense and semi transparent. Should the fiberglass be a texture maybe. I could also attache the model if one would like it. Also since I am primarily a Mental Head what settings should I use to make the the lighting pleasing for the client(though I know it may not be accurate)[ATTACH=CONFIG]46948[/ATTACH][ATTACH=CONFIG]46949[/ATTACH][ATTACH=CONFIG]46950[/ATTACH][ATTACH=CONFIG]46951[/ATTACH] Edited January 27, 2012 by Ico Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 27, 2012 Share Posted January 27, 2012 I'd use a texture in the "cut-out" slot. What light are you using? A photometric light with the emit shape set to sphere with a large radius should soften the shadows. You could even set the lamp shade not to cast shadows and be excluded from Final Gather calculations. jhv Link to comment Share on other sites More sharing options...
Jonathan Fantucchio Posted January 28, 2012 Author Share Posted January 28, 2012 Thanks Justin. I am going to create a texture for the cutout slot. Link to comment Share on other sites More sharing options...
Jonathan Fantucchio Posted January 29, 2012 Author Share Posted January 29, 2012 Well. I tried the texture and it is working out very well. My new problem is that it has some sort of problems with the render as if it isn't completely done with the final gather or something else. It's very strange. Does anyone know what could cause this. [ATTACH=CONFIG]46995[/ATTACH] Link to comment Share on other sites More sharing options...
erkutacar Posted February 22, 2012 Share Posted February 22, 2012 try this, create a cone object with the exact size and shape, add edit poly, select all segments, click create shape and choose linear, then delete the poly model. select linear shape add sweep and choose cylinder with radius 0.2 0r 3. then set the object not to cast shadows.. Link to comment Share on other sites More sharing options...
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