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Vibia Light


Jonathan Fantucchio
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Hi everyone. I am doing a rustic wine cellar/bar for an Architect client. My challange is that in the interior he wants these Outdoor Viba(vibia lights) I modeled the fiberglass as a series of crisscrossed splines. This results in an un-optimization scene but I'm OK with it though I am guessing that It will increase the render times like crazy. How would you folks tackle this light. In other words if you had to render this for a dark interior scene how would you model it. My main problem is that when the splines are accurate to the picture it creates jagged shadows and this will probably ruin the mood the archi's are going for so I made the splines dense and semi transparent. Should the fiberglass be a texture maybe. I could also attache the model if one would like it. Also since I am primarily a Mental Head what settings should I use to make the the lighting pleasing for the client(though I know it may not be accurate)[ATTACH=CONFIG]46948[/ATTACH][ATTACH=CONFIG]46949[/ATTACH][ATTACH=CONFIG]46950[/ATTACH][ATTACH=CONFIG]46951[/ATTACH]

Edited by Ico
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I'd use a texture in the "cut-out" slot. What light are you using? A photometric light with the emit shape set to sphere with a large radius should soften the shadows. You could even set the lamp shade not to cast shadows and be excluded from Final Gather calculations.

 

jhv

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  • 4 weeks later...

try this, create a cone object with the exact size and shape, add edit poly, select all segments, click create shape and choose linear, then delete the poly model. select linear shape add sweep and choose cylinder with radius 0.2 0r 3. then set the object not to cast shadows..

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