carlangas Posted September 9, 2004 Share Posted September 9, 2004 Hi, this regarding my last post. (http://www.cgarchitect.com/vb/showthread.php?t=6962) I just cant make the wall texture look right. I've messed with the bump settings for a while and can't figure it out. I am trying to get a smooth stucco look. I like how the texture looks in the wall adj. to the pool. what am I doing wrong? suggestions anyone??? thanks Link to comment Share on other sites More sharing options...
xgarcia Posted September 9, 2004 Share Posted September 9, 2004 check your UVW modifier settings (box.....check all three dimenions) - or perhaps you have co-planar faces at that surface?? Link to comment Share on other sites More sharing options...
jysngltndz Posted September 9, 2004 Share Posted September 9, 2004 try reducing your bump.. and did you apply UVW at once on objects with stucco finish? try not applying UVW at once it will be more manageable whe nediting the uvw.. Link to comment Share on other sites More sharing options...
kicks Posted September 9, 2004 Share Posted September 9, 2004 ). Link to comment Share on other sites More sharing options...
carlangas Posted September 9, 2004 Author Share Posted September 9, 2004 Hi all, thanks for your responses. I´ve tried some of the things above but I havnt tried what Kicks suggested, I ´ll give that a try. thanks Link to comment Share on other sites More sharing options...
jucaro Posted September 9, 2004 Share Posted September 9, 2004 Its more likely the Inderect Bump scale is to blame. Try out what kicks suggested. Link to comment Share on other sites More sharing options...
Jason Matthews Posted September 9, 2004 Share Posted September 9, 2004 Hi Carlos, I really think it looks better with the bump to it. I would just reduce the indirect bump as suggested, and even reduce the bump map to a lower multiplier (default 30, try 10). As for the glass, try adding some specular highlights, and turn the color to a medium white in the color swatch. I am also noticing some green reflecting from the grass on to the wall. Use the advanced override and change the reflectance value of the grass to .1 or 0. Good luck. Would you mind posting the model so I could download it and help you more? -Jason Link to comment Share on other sites More sharing options...
carlangas Posted September 10, 2004 Author Share Posted September 10, 2004 Hi Saturn, I played with that advanced override thing and it worked like a charm. Im still playing arround with the whole scene. and no, i dont mind sharing the model but its 5mb, isnt that too large to post??? why dont you give me your email and I can mail it to you instead. another thing, I dont quite know what you mean about the glass and the specular highlights, you also mentioned adding a falloff map. doesnt glass reflect indefinetly? I'd appreciate you writing a little more on this. all this has been very usefull! carlos Link to comment Share on other sites More sharing options...
Jason Matthews Posted September 10, 2004 Share Posted September 10, 2004 Hey Carlos, here is my email. jmatthew@ufl.edu In terms of the specular highlights, in the material editor for the glass material, there is the basic parameters that you set up for the material. You can adjust the ambient, diffuse, and specular. In the specular slot, make sure the color is a medium white color, not too bright, not too dark. You can also adjust the specular highlights by playing with the specular level and the glossiness. Adjust it so that it looks like glass. Try 250 for level and 80 for the glossiness. Try 245,245,245 for the color of the specular. This or course is just a thought. I can give you better advice once I see the file. Ignore what I said about the falloff. Yes glass has an infinite falloff, but you (the person) can only see a certain distance. Since you do not have a scene that the building sits in, falloff would be pointless, especially from this perspective. Just my opinion. -Jason Link to comment Share on other sites More sharing options...
Jason Matthews Posted September 14, 2004 Share Posted September 14, 2004 Hi Carlos, Here is the image that I put together. I just tweaked some of the settings and used radiosity instead of Light Tracer. I also eliminated all of the light sources, and just used a daylight system. I did not address anything else, like the scene and such. -Jason Link to comment Share on other sites More sharing options...
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