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ugly shadows because of light bouncing off water


stayinwonderland
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Hi, I have a scene with water right next to a building at night and these wooden lattice things are casting horrible shadows that look like vray dirt or something.

 

anywho, after 2 hours of testing i found out it was the bounced light from the water hitting up and into these wooden beams and casting ugly shadows.

 

Is there a way I can prevent this bounced light from casting such shadows on just the beams? or... something?

 

thanks :)

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hmm, that didn't and also makes the beams look less realistic. Any other ideas? Something in the vray object properties?

 

here's a render:

 

[ATTACH=CONFIG]46996[/ATTACH]

 

There are a lot of underwater lights (well, about 6 plane lights) and they all have the beams excluded so it's not from direct light. The only thing that gets rid of the shadows is when I hide the water. Would we agree that such rusty blotchy shadows look bad? The render settings are pretty maxed.

Edited by stayinwonderland
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ok, tried that and that's not an option either. See the biggest surface in the scene is the water, if i turn the GI on it down to half, you still see the blob and at the expense of darkenning the whole scene.

 

Well, it's most kind of you to offer to look at it. I've uploaded it here. I've removed the trees because they're from forest pack lite, which you may not have. Also haven't included the hdr file coz it's 50mb. Please don't spend much time on it though as these things can eat a night in no time.

 

Thanks!

 

Edit: your opinion on my light set up would be appreicated actually. Here's the sort of thing i'm after and I have little idea how to set up a night scene:

 

[ATTACH=CONFIG]47003[/ATTACH]

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Andy,

 

Actually, the clues of the lights casting shadows over the beams are missing. I mean, the shadows point in the

general direction of the pool but the lights are not indicated.

 

I did this take from what you provided in your scene and a few mods. If you are curious of anything in it, let me know:

Edited by Ismael
another image
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The trick to getting the Caustics is the 'thickness' of the water. That was said at the end of this tutorial

which you said you had seen: http://www.cg-blog.com/index.php/2011/12/27/vray-caustics-setup-tutorial.htm, at the very end.

So, I changed the water plane you had for mine and deleted all the lights and replaced with the IES file at the bottom.

To your question, yes, I have 2 IES lamps shining towards the building and they are generating the caustics. The Caustics subdivisions

of them 2 I raised to 3500 in the Vray Properties.

 

 

 

Save the text below as ERCO_77566023_1xPAR30_75W_35deg.ies

 

IESNA:LM-63-2002

[TEST] U100082_0

[TESTLAB] ERCO GmbH

[iSSUEDATE] 28-10-2010

[MANUFAC] ERCO GmbH

[LUMCAT] 77566023

[LUMINAIRE] TM Spotlight

[LAMP] PAR30 75W 35°

TILT=NONE

1 1030 1 19 1 1 2 -0.095 -0.095 0

1.0 1.0 75

0 5 10 15 20 25 30 35 40 45 50 55 60

65 70 75 80 85 90

0

2000.054 1937.636 1464.66 1128.88 880.65 374.096 140.08 90.64 73.13

66.95 44.29 21.63 0 0 0 0 0 0

0

Edited by Ismael
correction
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