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Revit-Ideal "bump" setting for rendering grass


chad_mccormick
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[ATTACH=CONFIG]47004[/ATTACH]Hello everyone. It seems like a lot of people (Me included) are having problems getting grass to look like, well, grass as opposed to a green colored carpet. I have been playing around with the bump settings but I haven't quite found the right one.

Which swatch do you use? How big do you make your swatch? Do you change the color of it? What number do you use for the amount? Example photos would be great!

I saw this picture on here and I can't seem to find the thread again. But he done a great job with the grass. I would like to find the owner of this picture and see what he used.

[ATTACH=CONFIG]47004[/ATTACH]

Edited by chad_mccormick
Wanted to add photo
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Could be wrong Chad but it could be 3D grass.

Where in the world would I get my hands on some of that? Wouldn't that make the file lag unbearably bad on a normal computer? I tried a couple of different things. I even tried to change the topography around the foundation to make it look like the grass is taller in places, but it didn't look that good.

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in 3DS Max 3D grass is a fairly standard procedure. Its basically instanced geometry scattered millions of times so as not to eat too much system resources, even then it is best to have some RAM behind you. Im not a Revit user but I doubt you can acheive this without Max.

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in 3DS Max 3D grass is a fairly standard procedure. Its basically instanced geometry scattered millions of times so as not to eat too much system resources, even then it is best to have some RAM behind you. Im not a Revit user but I doubt you can acheive this without Max.

 

I have seen it done in Revit, but in small quantity. And it lagged pretty bad with my i3 processor, 4 GB RAM, HD Graphics Card.

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