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odd colors in vray frame buffer


3dvizual
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Hi all.

 

None of these things helped.

 

I had read somewhere, that it might have something to do with textures in the scene.

 

In my scene I had 2 floors with CG-Source multi textures assigned to them and with all textures assigned to the different objects. And the multi textures from cg source is about 4000 pixels wide each.

 

So I deleted those two multi textures and then it worked fine. I think I need to scale the textures down, or load fewer images to the material.

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